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NPC Generator

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Advanced [show]


Gorga Walcott, Female Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She usually wears her white robe and has her mace always slung over her shoulder. Her chestnut hair is slicked back into a classic pompadour. Her eyes are likewise blue. Her teeth are white and perfect.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: Her father raised her in a mountain cabin. A few years later when the east was not economically sound they moved to her current location. She now owns her own business.

Motivation: She wants revenge against illithids; and she'd like to take her coworkers down a peg

Bonds: Attractive, Nature, Immigrant, Job, Enemies. Occupation: Bricklayer

Voice: Prounounces S like Z

Attributes [hide]

Gorga Walcott, Female Half-Orc Adept 1
Medium (6'5") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)9 (-1) 10 (+0)12 (+1)
Skills Arcana +1, Athletics +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1000 cp. Rock crystal (80 gp).


Social Check DCs


Marastyr Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her silver hair is heavily combed to the left. Her blue eyes have a joyful gleam in them most of the time.

Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Marastyr grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Marastyr. She now travels the world, in search of power and loot.

Motivation: A rival would like her out of the picture; and to prove her worth to the world

Flaws: Impulsive. Bonds: Enemies, Criminal record, Adventurer. Occupation: Sculptor

Voice: Soft and mumbly

Attributes [hide]

Marastyr Holderhek, Female Dwarf Bard 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 15 (+2)10 (+0) 14 (+2)4 (-3)
Skills Athletics -1, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1300 sp.


Social Check DCs


Therai Nowhere, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a feathered hat to hide his balding. He has black eyes and a green hat with a violet feather.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with his god.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants to get laid; and he is compelled to act according to his religious beliefs

Flaws: Terse, Disease, Antagonistic. Bonds: Religious, Has a crush. Occupation: Painter

Voice: Pronounces O like U

Attributes [hide]

Therai Nowhere, Male Tiefling Paladin 1
Medium (5'3") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)12 (+1) 13 (+1)8 (-1)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 20 gp. Pink pearl (80 gp).


Social Check DCs


Manfred Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple blue line shooting up and back down. His long chestnut hair is drawn into a two foot long braid. He has several tiny sapphire earrings on each ear.

Personality: While he acts the brute, he is far gentler than he would appear. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Sold as a small child to a wizard, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now mingles about in high society.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Fighting. Bonds: Rich, Criminal record, Mentor. Occupation: Stableman

Voice: Aggressive tone

Attributes [hide]

Manfred Livingstone, Male Human Monk 2
Medium (5'1") Human, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)6 (-2) 12 (+1)10 (+0)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 380 gp. 1 Superior lock.


Social Check DCs

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