Zed Vance, Male Half-Orc [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His chestnut hair has been sun bleached extensively. He has several tiny opal earrings on each ear.
Personality: He likes to make people angry or surprised. Zed enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is greedy; and he is compelled to act according to his religious beliefs
Flaws: Antagonistic, Hedonist, PTSD. Bonds: Rich, Religious. Occupation: Soapmaker
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Half-Orc, True Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 9 (-1) | 6 (-2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 340 gp. 1 Magnifying glass.
Frederick Atterton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a grey tunic with white highlights, and long grey pants that bunch up around his shoes. His silver hair is drawn into a tight pony tail with a clover scrunchie. His gray eyes dart from person to person to random spaces in the air.
Personality: He is mildly Human supremacist, though he does not identify as such. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in the north, but his parents moved at a very young age to the east. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is terrified, and will act out of fear; and to prove his worth to the world
Flaws: Racist, Impulsive, Fearful. Bonds: Attractive, Immigrant, Adventurer. Occupation: Blacksmith
Voice: Soft and mumbly
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 9 (-1) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4
Possessions: 2100 sp. Brass mug with jade inlays (500 gp). 1 Half-Plate.
Dalaba Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She wears a simple burlap shirt and baggy pants. She conceals her spear with her veritable burlap sack of a shirt. Her golden hair is cut jaggedly and amateurishly. She is baby faced.
Personality: She exudes charisma. She is a tour de force of persuasion. She is harsh and unforgiving.
History: Born in a small village she learned the ways of the warrior from her mother. As a young adult she joined a group advocating for an improvement in Gnomish conditions. She is untrained/undisciplined, which makes her dangerous.
Motivation: Half-Elven compassion.
Ideals: Fighting. Flaws: Insane, Antagonistic, Racist. Bonds: Attractive. Occupation: Knight
Voice: Stutters
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 8 (-1) | 7 (-2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 2000 cp. 1 Masterwork Uncommon Weapon.
Oriel Myerscough, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her brown hair is cut jaggedly and amateurishly. Her violet eyes peer out from beneath her wide-brimmed grey hat.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is obsessed with finding treasure.
History: She got into the Bricklayer business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bricklayer. She has achieved small success as a Bricklayer.
Motivation: She wants to meet her childhood hero.
Ideals: Athletic, Joker. Bonds: Attractive, Adventurer, Job. Occupation: Bricklayer
Voice: Mousy voice
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 2)
Armor Class 11
Hit Points 6 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 4 (-3) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: Gold dragon comb with red garnet eye (400 gp). Large well-done wool tapestry (100 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp).
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