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NPC Generator

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Advanced [show]


Emerald Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a pastel poncho over his likewise colored trousers and shirt. His brown fur is matted, messy, and big. He wears a mask on his face.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He is skeptical of what others tell him and is slow to trust.

History: Emerald lived on a farm with his father, near the main road leading to a nearby town. Emerald was born on a far northern island where he grew up under the tutelage of his father, an expert Bowyer. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found; and wants to raise his children well

Flaws: Ugly, Racist, Shy. Bonds: Family, Immigrant. Occupation: Bowyer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Emerald Buttons, Male Tabaxi Ranger 2
Medium (6'1") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)11 (+0) 9 (-1)9 (-1)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 350 gp.


Social Check DCs


Adelaide Walcott, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She wears a grey shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them, marred by beers. Her blonde hair is still thick. Her eyes are gray and beady.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born to a Laborer, her father struggled to pay the bills. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she doesn't get along with people that don't share her tastes

Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Poor. Occupation: Scribe

Voice: Italian accent

Attributes [hide]

Adelaide Walcott, Female Human Warlock 2
Medium (5'1") Human, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 7 (-2)11 (+0) 11 (+0)14 (+2)
Skills Medicine +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 90 gp. 1 Breastplate.


Social Check DCs


Euphemia Reedfellow, Female Halfling [Permalink]

Personal [hide]

Description: She dresses in red turtlenecks beneath a yellow coat with blue slacks. Her skin is fair and her fingers are delicate and long. Her hair is long and blonde with streaks of chestnut, and is pulled back with small red clips. Her face is scarred and worn.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She has a minor phobia of water and hates getting wet.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Euphemia took refuge in the ruined castle and found the beat up falchion and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels threatened by others; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Nature, Immigrant. Occupation: Bookbinder

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Euphemia Reedfellow, Female Halfling Warrior 1
Small (2'8") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 11 (+0)9 (-1) 14 (+2)9 (-1)
Skills Religion +1, Stealth +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 50 gp. Eye agate (9 gp).


Social Check DCs


Valanthe Iranapha, Female Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she tends to wear a tan poncho over her likewise colored trousers and shirt. Her long blonde hair is drawn into a two foot long braid. She has a tattooed face.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is a font of random trivia from the lore and stories she has discovered

History: Valanthe lived on a farm with her mother, near the main road leading to a nearby town. She dropped out of school before completing her studies. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is terrified, and will act out of fear; and find a way to reverse the transformation of her sister

Ideals: Justice, Logical. Flaws: Fearful. Bonds: Family, Rich. Occupation: Sculptor

Voice: American accent

Attributes [hide]

Valanthe Iranapha, Female Elf Rogue 2
Medium (4'10") Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)4 (-3) 15 (+2)8 (-1)
Skills Deception +1, Stealth +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 350 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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