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NPC Generator

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Advanced [show]


Vanchu Quinton, Female Half-Orc [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She carries with her a set of greatswords on her belt, each one with a aquamarine on the hilt. Her black hair is well kept. She wears round tiny glasses practically rammed into her face.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Vanchu was born on a far western island where she grew up under the tutelage of her mother, an expert Bricklayer. She now mingles about in high society.

Motivation: Money/treasure.

Ideals: Fighting, Artistic. Flaws: Fearful. Bonds: Rich, Immigrant. Occupation: Bricklayer

Voice: Mumbles to self between sentences

Attributes [hide]

Vanchu Quinton, Female Half-Orc Adept 3
Medium (6'0") Half-Orc, Neutral Evil (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 5 (-3)16 (+3) 13 (+1)9 (-1)
Skills History +5
Senses Passive Perception 11
Languages Common, Orc, Infernal, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 500 sp. 4 Tanglefoot bags. 1 Everburning torch. 1 Everburning torch.


Social Check DCs


Rinn Yaeldrin, Female Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears baggy blue pantaloons and a grey scarf. She wears her black hair down. Her eyes are likewise violet. Her teeth are white and perfect.

Personality: A deeply religious woman she believes everything happens for a reason. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Sold as a small child to a wizard, Rinn was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She has a rivalry with the Church that dominates her actions; and she uses money and sex appeal to get what she needs

Ideals: Logical. Bonds: Attractive, Religious, Mentor, Rich. Occupation: Glassblower

Voice: Whispers

Attributes [hide]

Rinn Yaeldrin, Female Elf Fighter 1
Medium (5'0") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)8 (-1) 12 (+1)11 (+0)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp.


Social Check DCs


Naamah Serenity, Female Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a green broad hat and green clothes. Her broad hat is riddled with cuts and holes. Her eyes are red and she is always smoking a pipe.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was raised by priests from a young age. In her 12th year, her parents were killed by a orcs raid, leaving Naamah alone in the world. After a stint in an orphanage, she was adopted. After a long history of fighting, Naamah and her spouse have recently divorced.

Motivation: She's repulsed by the PC.

Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Religious, Mentor. Occupation: Doctor

Voice: Speaks with squeezed throat

Attributes [hide]

Naamah Serenity, Female Tiefling Aristocrat 1
Medium (6'3") Tiefling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 13 (+1)14 (+2) 8 (-1)8 (-1)
Skills Stealth +0
Senses Passive Perception 9
Languages Common, Giant, Aquan
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 110 gp.


Social Check DCs


Cask Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries a battered scimitar and tarnished morningstar as well. His long brown fur is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Cask is depressed about a lot of things. He tends to be a nihilist. He is able to make almost anything out of random pieces of junk.

History: Cask lived on a farm with his mother, near the main road leading to a nearby town. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants him found

Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Attractive, Family, Criminal record. Occupation: Actor

Voice: High pitched, excited

Attributes [hide]

Cask Candle, Male Tabaxi Sorcerer 2
Medium (5'11") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)4 (-3) 11 (+0)16 (+3)
Skills Acrobatics +5, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Obsidian (12 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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