Kassoon
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NPC Generator

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Advanced [show]


Shax Compassion, Female Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman dresses well, wearing green shirts, loose pants, and blazers most of the time. Her blue hair is kept up in a ponytail inside a small hat. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her white eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has recently gotten a pet goose that steals things from people.

Motivation: She is a bit of a kleptomaniac.

Flaws: Depressed, Antagonistic. Bonds: Attractive, Rich, Criminal record. Occupation: Unemployed

Voice: Loud with bravado

Attributes [hide]

Shax Compassion, Female Tiefling Warlock 1
Medium (5'8") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 7 (-2)9 (-1) 11 (+0)8 (-1)
Skills Insight +2, Investigation +1
Senses Passive Perception 10
Languages
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp.


Social Check DCs


Carrie Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing right arm. He is generally well dressed albeit a few years behind the times. He sports a flattop hair cut. His blue eyes dart from person to person.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a criminal king-pin and mafia family Carrie was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Carrie decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: To prove his worth to the world.

Ideals: Professionalism. Flaws: Impulsive. Bonds: Attractive, Criminal record. Occupation: Assassin

Voice: Speaks in third person

Attributes [hide]

Carrie Hanali, Male Half-Elf Wizard 1
Medium (5'3") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 4 (-3)6 (-2) 14 (+2)10 (+0)
Skills Acrobatics +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 800 sp. Red garnet (60 gp).


Social Check DCs


Kite In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a robe, a symbol of magic around her neck, and a hand crossbow on her belt. She wears her lavender fur down. Her green eyes lackadaisically let the world flow into them.

Personality: She is witty, but her monotone delivery comes off as unnerving She is skeptical of what others tell her and is slow to trust.

History: She was raised in a white middle class family as the only child. She moved from fad to fad and when she turned 15 she discovered painting. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is content

Ideals: Fighting, Joker, Artistic. Flaws: Shy, Mundane. Occupation: Engraver

Voice: Irish accent

Attributes [hide]

Kite In Shadow, Female Tabaxi Warrior 1
Medium (5'3") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)9 (-1) 5 (-3)11 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp.


Social Check DCs


Three Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears pastel robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a whip, but if one is not available she will default to her dagger. She carries with her a set of daggers, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. She has done her best to style her lavender fur to look like a famous performer. She has gleaming, smiling green eyes.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Three fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Opinionated, Gifted. Flaws: Impulsive. Occupation: Blacksmith

Voice: Scratchy, weak

Attributes [hide]

Three Grass, Female Tabaxi Bard 1
Medium (4'8") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)13 (+1) 14 (+2)18 (+4)
Skills Intimidation +6, Performance +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 130 gp.


Social Check DCs

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