Howard Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a faded coat and loose pants complete with wide-brimmed hat. His brown hair is drawn into a tight pony tail with a clover scrunchie. His thin eyebrows rest above his beady gray eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised in a desert tribe. He was an athlete and attended two major summer competitions. He never won. He ran away from his former home and has been making his living as a Shipwright for the past few years.
Motivation: Wants to open a new tavern; and balancing his hectic life and new shipwright responsibilities is difficult
Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Job, Nature. Occupation: Shipwright
Voice: Aggressive tone
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Ignan, Draconic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 80 gp. 1 Masterwork Light wooden shield.
Gurdis Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a fancy grey dress. She wears her black hair down. Her violet eyes lackadaisically let the world flow into them.
Personality: Abrasive and pushy, she has a hard time making friends. She is skeptical of what others tell her and is slow to trust.
History: Gurdis was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has worked as a Baker like her mother before her.
Motivation: She feels that her past leaves her morally obligated to help; and to unite with her brother
Flaws: Antagonistic, Shy. Bonds: Attractive, Family, Job, Criminal record. Occupation: Baker
Voice: Slurs words
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 8
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 18 (+4) | 6 (-2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 50 gp. Large well-done wool tapestry (400 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Masterwork Uncommon Weapon.
Baggi Milton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is in excellent shape and is typically in her Glassblower uniform. Her red hair is greasy and uncared for. Her brown eyes have a joyful gleam in them most of the time.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is used to getting what she wants. In part because she is a meticulous planner.
History: She got into the Glassblower business at a young age. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Baggi took refuge in the large cave and found the beat up nunchaku and armor she uses now. She struck the Glassblower job and began her own company from there.
Motivation: To be a Fletcher again; and she is unsatisfied with her job
Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Job, Nature. Occupation: Glassblower
Voice: Stutters
Attributes [hide]
Medium (4'8") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 18 (+4) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Amber (150 gp).
Lezre Sherwood, Female Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned female dresses well, wearing white shirts, loose pants, and blazers most of the time. She is tall, broad shouldered and powerfully built. Her tied-back hair is black. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She hates Half-Orcs with a passion. As such she is filled with self loathing. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She got away from her former life and has fallen to alcoholism.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and a strong sense of loyalty to tabaxi people
Ideals: Justice. Flaws: Addict, Racist. Bonds: Attractive, Slave. Occupation: Crown-heir
Voice: Excited and jittery
Attributes [hide]
Medium (4'10") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Orc, Celestial, Draconic
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 30 pp. 1 Half-Plate. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
