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NPC Generator

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Advanced [show]


Morg Wellington, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he usually wears his black robe and has his glaive always slung over his shoulder. He keeps his white hair in a pixie cut. His eyes are blue and he is always smoking a pipe.

Personality: A skeptical and narcissistic man, Morg's first love is himself. His second love is also himself. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He comes from a rich western family. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his old friends; and money/treasure

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Slave, Rich, Adventurer. Occupation: Fletcher

Voice: High pitched and raspy

Attributes [hide]

Morg Wellington, Male Half-Orc Bard 1
Medium (6'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 11 (+0)8 (-1) 14 (+2)11 (+0)
Skills Investigation +1, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Trym Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it, and is pretty ugly. His chestnut hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Optimist, Philantrophist. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Engraver

Voice: pre-pubescent

Attributes [hide]

Trym Ray, Male Half-Elf Ranger 1
Medium (5'11") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)14 (+2) 8 (-1)10 (+0)
Skills Deception +2, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp. 1 Banded mail.


Social Check DCs


Nelkin Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red vest and prefers brown and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is always cut to a buzz. He is baby faced.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Beggar for hire.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Entrepeneur. Flaws: Ugly, Emotional, Hedonist. Bonds: Job. Occupation: Beggar

Voice: Sensual and smooth

Attributes [hide]

Nelkin Fastfoot, Male Halfling Adept 1
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Veloptima Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'0" has a big stupid grin on her face most of the time. She wears rags and sports a simple walking cane. Her red hair is well kept. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has a small toy that she constantly fidgets with.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She now spends her time doing works of charity.

Motivation: She's repulsed by the PC; and she is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Gifted. Flaws: Insane, Antagonistic, Addict. Bonds: Poor. Occupation: Guard

Voice: Indian accent

Attributes [hide]

Veloptima Glittergem, Female Gnome Warrior 2
Small (3'0") Gnome, Chaotic Good (CR 2)
Armor Class 14
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)7 (-2) 16 (+3)12 (+1)
Skills Investigation +0, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 900 sp. Fire opal pendant on a fine gold chain (500 gp). An abacus with copper, silver and gold markers (30 gp).


Social Check DCs

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