Aline Sylvaranth, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who is dressed in earthy colors with a yellow and red handkerchief worn on her left side. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. After coming to the age of reason, Aline took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now owns her own business.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Interpreter
Voice: Sensual and smooth
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 7 (-2) | 7 (-2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
Possessions: 30 pp. Jade (90 gp). 4 Holy water.
Habor Glee, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and wears a worn and beaten armor. He has styled his white hair well, parting it to the left. His ears are large.
Personality: Habor hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is lazy, self-centered, vain, and jealous.
History: Habor hails from a village terrorized by brigands. Habor was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Habor decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has never given up on his dancing dream.
Motivation: Many brigands want him driven away.
Ideals: Artistic. Flaws: Ugly, Selfish. Bonds: Enemies, Criminal record. Occupation: Sculptor
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 2)
Armor Class 8
Hit Points 6 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 6 (-2) | 7 (-2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
Possessions: 1400 sp.
Avelina Mundy, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears dull violet sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greataxe, just in case. She is bristling with hidden weapons, mostly greataxes and tridents. Her hair is cut close to her head. Her face is scarred and worn.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Born to a pair of adventurers, Avelina grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Human artifacts is her passion; and she desires power and/or immortality
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Adventurer. Occupation: Fletcher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Undercommon
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Red spinel (90 gp).
Jak Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 2'11". He dresses well, typically a more casual-formal manner, and his gloved hand is found clutching a quarterstaff. His black hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Jak is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Jak lived on a farm with his father, near the main road leading to a nearby town. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To get a good night's sleep; and find a way to reverse the transformation of his brother
Flaws: Insomniac, Antagonistic. Bonds: Attractive, Family, Religious. Occupation: Dyer
Voice: Dark and ominous
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 190 gp.
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Their contribution stands as a beacon of hope for all adventurers!