Callie Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is dressed in earthy colors with a red and tan handkerchief worn on her right side. She has no hair. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Callie was born on a far eastern forest where she grew up under the tutelage of her mother, an expert Farmer. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest woman in the east; and wants to have a good time and be beloved
Ideals: Optimist, Entrepeneur. Flaws: Ugly, Disease, Insomniac. Bonds: Immigrant. Occupation: Farmer
Voice: Cold and demanding tone
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 90 gp. 1 Breastplate.
Nimble In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a brown collared shirt and blue skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her red fur is still thick. She has gleaming, smiling blue eyes.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Nimble abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better world.
Motivation: She's looking for her big break; and she feels kind of lost in life
Ideals: Athletic. Flaws: Depressed, Disease. Bonds: Adventurer, Rich. Occupation: Jeweler
Voice: Slow speaker
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Masterwork Common Melee.
Hecat Fascination, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She dresses in black turtlenecks beneath a blue coat with yellow slacks. She keeps her black hair in a pixie cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She likes to make people angry or surprised. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Born to a pair of adventurers, Hecat grew up listening to her mother's many stories. Hecat abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.
Motivation: She's looking for her big break; and she's repulsed by the pc
Ideals: Athletic. Flaws: Insomniac, Antagonistic, Forgetful. Bonds: Adventurer. Occupation: Armorer
Voice: Booming voice
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 16 (+3) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling, Terran, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Harvest Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a simple brown robe with tan stripes complete with hood. He wears his orange fur up. His thin eyebrows rest above his beady hazel eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Seeks redemption; and he has decided he is irredeemable
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Job, Criminal record. Occupation: Animal Trainer
Voice: Shortens vowels
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 60 gp.
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Their contribution stands as a beacon of hope for all adventurers!
