Crampernap Reese, Male Gnome [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and pastel, and wears rings and necklaces with large, colorful gems. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a clover on it. He has done his best to style his chestnut hair to look like a famous performer. His eyes are amber and beady.
Personality: He can speak with the recently deceased. He also has developed a complete distrust of the Servant profession.
History: Crampernap was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Servant they were divorced and he won custody of their daughter. He worked as a Engraver, and he later adopted a second daughter.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Job, Family, Adventurer. Occupation: Engraver
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 120 gp. Carnelian (40 gp). 1 Masterwork Common Melee.
Zook Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He dresses in tan turtlenecks beneath a red coat with tan slacks. He is physically well-built. His auburn hair is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: Zook wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is obsessed with finding treasure.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spice Merchant arts, while his father instructed him in etiquette, music and courtly manner. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He has dedicated himself to building a better world.
Motivation: To share knowledge with the world; and tabaxi compassion
Ideals: Disciplined, Logical. Flaws: Racist. Bonds: Adventurer, Rich. Occupation: Spice Merchant
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 200 sp.
Shifting Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a simple burlap shirt and baggy pants. She conceals her glaive with her veritable burlap sack of a shirt. She wears her yellow fur up. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has a rivalry with the Church that dominates her actions; and wants to work out more often
Ideals: Athletic, Fighting. Flaws: Ugly, Secretive. Bonds: Religious. Occupation: Knight
Voice: Sounds elderly
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 190 gp. 1 Masterwork Common Ranged Weapon.
Jebeddo Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he tends to wear a large blue jacket. His hair is golden, silky, and of moderate length. His eyes are likewise amber. His teeth are white and perfect.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He takes great joy in being the best Glassblower in town.
History: He comes from a rich western family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business.
Bonds: Attractive, Job, Rich, Military. Occupation: Glassblower
Voice: Soft and melodious
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 12 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp.
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