Falkrunn Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears dark leathers with embroidery. Her brown hair is drawn into a tight pony tail with a card scrunchie. Her face is covered beneath a completely black helmet.
Personality: Falkrunn is depressed about a lot of things. She tends to be a nihilist. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Falkrunn hails from a village terrorized by orcs. A gifted student she started as a Fisher, but she got bored and became a Engraver. She has dedicated herself to building a better world.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Flaws: Depressed. Bonds: Enemies, Job, Adventurer. Occupation: Engraver
Voice: Aggressive tone
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 9 (-1) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 200 sp.
Liftrasa Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and is wearing a long, brown cloak. With wild blonde hair. Her thin eyebrows rest above her beady hazel eyes.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born in the north, but her parents moved at a very young age to the east. She took every job she could get her hands on, but the opportunities for Dwarves in the north were limited. She moves from town to town, unable to find a place to settle.
Motivation: Balancing her hectic life and new Carter responsibilities is difficult; and she desires power and/or immortality
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant, Job. Occupation: Carter
Voice: Soft and melodious
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 9 (-1) | 10 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 80 gp. 1 Masterwork Common Melee.
Fenriz Pandaemonium, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tattered old clothes. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His red eyes are slightly larger than normal.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Gifted from a young age, Fenriz studied abroad. He was an apprentice working in his mother's forge. He has worked as a Adventurer like his mother before him.
Motivation: Someone believes him a fraud; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Job, Enemies. Occupation: Adventurer
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 8 (-1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 140 gp.
Grai Trollope, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. Her hair is long and red with streaks of blonde, and is pulled back with small white clips. Her otherwise smooth face is marked with small tiny scars.
Personality: She likes to make people angry or surprised. She can't help but pocket interesting objects she comes across
History: Gifted from a young age, Grai studied abroad. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Grai grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Grai. She bought a axe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is a bit of a kleptomaniac
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Nature. Occupation: Fletcher
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 9 (-1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp. 1 Masterwork Common Ranged Weapon.
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