Odorr Charlton, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 6'8", this man wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. He wears his silver hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He dislikes all the random violence that takes place in the south. He invites people to come help in his community garden.
History: He was born in the south, but his parents moved at a very young age to the north. When Odorr reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the south, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Ideals: Pacifist, Philantrophist. Flaws: Insane. Bonds: Immigrant, Military. Occupation: Farmer
Voice: Timid voice
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 260 gp.
Dagger In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'9" has a big stupid grin on her face most of the time. She has the majority of her body covered in plate. Her cinnamon fur is knotted and matted. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is lazy and tries to find solutions quickly.
History: Born in a small village she learned the ways of the warrior from her father. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dagger fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to clean up the streets
Ideals: Fighting. Flaws: Terse, Lazy, PTSD. Occupation: Guard
Voice: Sore throat, cough
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 7 (-2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 800 sp.
Right-Handed Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his bastard sword. He has a moderate pudge and is not very fit. His red fur is long and unkept. His eyes, though not visible through his cowl, are hazel.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a font of random trivia from the lore and stories he has discovered
History: He got into the Mayor business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's repulsed by the PC; and further expansion of business
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Mayor
Voice: Hissing voice
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Good (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Draconic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +4
Possessions: 1 Half-Plate.
Paela Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: Standing 3'2", this woman wears long strands of amethyst and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her white hair is well kept. Her hazel unseeing eyes seem to look past you.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: She was born on a small isolated farm. She took every job she could get her hands on, but the opportunities for Halflings in the north were limited. She moves from town to town, unable to find a place to settle.
Motivation: She has money and likes to spend it.
Ideals: Disciplined. Flaws: Disease. Bonds: Rich, Immigrant, Nature. Occupation: Ruler
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 10 (+0) | 12 (+1) | 3 (-4) | 14 (+2) |
Senses Passive Perception 6
Languages Common, Halfling, Orc
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 20 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
