Creega Wentworth, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She dresses well, wearing black shirts, loose pants, and blazers most of the time. She wears her black hair down. Her amber eyes are passionate and lively.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born to a pair of adventurers, Creega grew up listening to her mother's many stories. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: An old rival family wants her found.
Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Family, Adventurer. Occupation: Jeweler
Voice: Australian accent
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 500 sp.
Olivia Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: An older woman who wears a red coat over a blue low-cut shirt, and a top hat upon her head, she is not a threatening figure. Her chestnut hair is thinning but still full. Her eyes are a pleasant gray.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born blind and as such lacked many opportunities for work. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She has a crush on the local Soapmaker; and she's in love
Ideals: Joker, Gifted. Flaws: Disease, Shy. Bonds: Has a crush. Occupation: Detective
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 8 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Celestial
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: Just what you see.
Right-Handed In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears a brown tunic with white highlights, and long brown pants that bunch up around his shoes. His lavender fur is smooth and relatively long. He has yellow eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Right-Handed took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bricklayer. He hasn't told them the truth, but wants to settle down with them.
Motivation: To settle down with his crush.
Ideals: Gifted. Bonds: Attractive, Criminal record, Has a crush. Occupation: Armorer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 2)
Armor Class 9
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 14 (+2) | 4 (-3) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Celestial, Infernal
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 370 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
Barbena Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She carries a battered bow and tarnished ceremonial dagger as well. Her hair is chestnut, silky, and of moderate length. She is baby faced.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Barbena grew up listening to her mother's many stories. From her teen years she was always beautiful and desirable, so people have always doted on her. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting. Bonds: Attractive, Criminal record, Adventurer, Religious. Occupation: Dyer
Voice: Booming voice
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 40 gp.
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