Falkrunn Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing right arm. She is dressed in an above average manner. She has dyed her greying white hair a little too much giving a sharp white color. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born to a poor family in the city she treasured whatever gifts she got. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is a bit of a kleptomaniac.
Ideals: Persistence. Bonds: Attractive, Military, Poor. Occupation: Bowyer
Voice: Sleepy voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 5 (-3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 3000 cp. Carnelian (60 gp). Red garnet (50 gp).
Oriff Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a fancy brown dress. Her red hair is cut short. Her eyes are likewise brown.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born in the north to a Detective, Oriff learned a great deal about her mother's area of expertise. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Oriff and her spouse have recently divorced.
Motivation: Several ex partners dislike her way of doing things and want revenge; and further expansion of business
Ideals: Gifted. Flaws: Mundane, Antagonistic. Bonds: Attractive, Job, Enemies. Occupation: Detective
Voice: Slow speaker
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 12 (+1) | 10 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp. Silver pearl (160 gp).
Erdan Kitchur, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears rags and sports a simple walking cane, and sports empty pouches on his belt. His black hair is singed and shortened. He has gray eyes and a yellow hat with a pastel feather.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a habit of throwing himself into exceedingly dangerous situations.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His first spouse was a Barkeep, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: He seems to be bored by most things; and to clean up the streets
Flaws: Ugly, Impulsive, Mundane. Bonds: Poor, Guardian, Family. Occupation: Guard
Voice: Draws out vowels
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.
Patrick Gyula, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is braided into rings. He has gleaming, smiling green eyes.
Personality: He is fixated on the number 15. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Patrick has worked very hard to control his curse. During his travels, Patrick and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Patrick discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Patrick fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Seeks redemption; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Athletic. Flaws: Insane, Disease. Bonds: Rich, Adventurer, Criminal record. Occupation: Fortune-teller
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 9 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 80 gp.
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