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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Merla Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'0" has a big stupid grin on her face most of the time. She prefers to wear red clothing when she does not wear armor. Her hair is long and white with streaks of auburn, and is pulled back with small red clips. She wears an eyepatch.

Personality: She is happy with her job as a Layabout. She turns her eye from what people do, preferring to live and let live. She is frequently practicing swordplay.

History: She was born a particularly ugly child, much to the horror of her parents. There was a wharf not far from home where she often wandered off to fish. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A rival would like her out of the picture; and revenge

Flaws: Ugly. Bonds: Job, Military, Nature, Enemies, Criminal record. Occupation: Layabout

Voice: Speaks through clenched teeth

Attributes [hide]

Merla Shadowquick, Female Halfling Barbarian 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 7 (-2)6 (-2) 8 (-1)7 (-2)
Skills Deception +0, Religion +0
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 110 gp. 3 Smokesticks.


Social Check DCs


Dûsh Windsor, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he usually wears his white robe and has his whip always slung over his shoulder. He wears his hair in dreadlocks. He wears large thick round spectacles.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He misses his home and complains about the freezing weather, even in summer.

History: Dûsh was raised in a hard working conservative environment. Dûsh was born on a far southern desert where he grew up under the tutelage of his mother, an expert Stableman. He used his abilities to travel the world and help people.

Motivation: Someone believes him a fraud; and to be a fletcher again

Ideals: Joker, Philantrophist. Bonds: Immigrant, Job, Enemies. Occupation: Stableman

Voice: Pronounces O like U

Attributes [hide]

Dûsh Windsor, Male Half-Orc Bard 1
Medium (5'4") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 5 (-3)6 (-2) 11 (+0)11 (+0)
Skills Arcana +0, Performance +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Masterwork Heavy steel shield.


Social Check DCs


Marbas Doom, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He has brown hair. His otherwise smooth face is marked with small tiny scars.

Personality: Marbas is depressed about a lot of things. He tends to be a nihilist. He has a small toy that he constantly fidgets with.

History: He was raised in a desert tribe. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Flaws: Depressed, Addict. Bonds: Attractive, Nature, Military. Occupation: Bookbinder

Voice: Irish accent

Attributes [hide]

Marbas Doom, Male Tiefling Barbarian 2
Medium (5'1") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)9 (-1) 9 (-1)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 90 gp. Obsidian (4 gp).


Social Check DCs


Trym Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'2" has a big stupid grin on her face most of the time. She wears a white collared shirt and brown skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. Her head has been shaved. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was always a brilliant, if unscrupulous mind. A few years later when the south was not economically sound they moved to her current location. She left for the east, certain she would find work there.

Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety

Ideals: Logical. Flaws: Ugly, Insane, Fearful. Bonds: Immigrant. Occupation: Adventurer

Voice: Indian accent

Attributes [hide]

Trym Goldfound, Female Halfling Commoner 2
Small (3'2") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)9 (-1) 13 (+1)12 (+1)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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