Shava Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a tan vest and prefers blue and pastel shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her hair is greying and her face has many wrinkles. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: This woman loves music and to teach people music more than just about anything. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born a particularly ugly child, much to the horror of her parents. She has had some formal music training, and achieved minor success. After a long history of fighting, Shava and her spouse have recently divorced.
Motivation: To get a good night's sleep; and she's repulsed by the pc
Ideals: Artistic. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Mentor. Occupation: Barrister
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 200 sp. 3 Acid flasks.
Sekhmet Fortune, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears a top hat to cover her moderate length blue hair. Her otherwise smooth face is marked with small tiny scars.
Personality: Sekhmet speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was born to a criminal king-pin and mafia family Her first spouse was a Interpreter, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with her old friends; and a rival would like her out of the picture
Ideals: Impeccable. Flaws: Insane. Bonds: Adventurer, Criminal record, Family. Occupation: Stableman
Voice: Slurs words
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Auran, Draconic, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 800 sp. Sard (70 gp).
Aldous Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears rags and sports a simple walking cane. His hair is white and curly. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: From birth he was tutored by a cruel and relentless mentor. A few years later when the west was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Joker. Flaws: Insane. Bonds: Poor, Adventurer, Mentor, Immigrant. Occupation: Dilettante
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 5 (-3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1100 sp.
Damien Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: This dark-skinned male is wearing a tight red one piece outfit complete with pants, hood, and a cape. He is tall, broad shouldered and powerfully built. His white hair is long and unkept. He wears crescent spectacles with a black brim.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born a particularly ugly child, much to the horror of his parents. When Damien reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Expand his business; and wants to open a new tavern
Flaws: Ugly, Antagonistic. Bonds: Military, Nature, Job. Occupation: Bricklayer
Voice: Stutters
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Auran, Goblin
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. White pearl (140 gp). Eye agate (12 gp). Amethyst (140 gp). 4 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!