River Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears tattered old clothes. Her yellow fur is matted, messy, and big. Her otherwise smooth face is marked with small tiny scars.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: River was born in the west. At a young age she loved to build and create. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered brigands who tried to eat her hand. She was granted divine powers by her dying sister.
Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it.
Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Enemies. Occupation: Priest
Voice: Excited and jittery
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 10 (+0) | 8 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 5000 cp.
Sybil Oakes, Female Human [Permalink]
Personal [hide]
Description: She is wearing a long, brown, dusty cloak. Her hair is chestnut and curly. Her eyes are a pleasant violet.
Personality: Calm and collected, she is a well trained Merchant. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: She was born in the north. Her father took her hunting and taught her how to get in the mind of other creatures. She now mingles about in high society.
Motivation: To reunite with her old friends; and obtaining odd cultural tiefling artifacts is her passion
Bonds: Job, Immigrant, Nature, Rich, Adventurer. Occupation: Merchant
Voice: Sore throat, cough
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp.
Dagnal Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She sports brown clothing, slightly heavier than average wear. She has a moderate pudge and is not very fit. She has done her best to style her chestnut hair to look like a famous performer. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Sold as a small child to a slaver, Dagnal was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Cursed with vampirism at a very young age, Dagnal has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is greedy; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Secretive, Disease. Bonds: Mentor, Rich. Occupation: Spice Merchant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 12 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 19 (+4) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 |
Possessions: 600 sp. 2 Alchemist’s fire.
Quilla Turen, Female Gnome [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She is physically well-built. She wears a Stetson hat to hide her balding. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is witty, but her monotone delivery comes off as unnerving She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born blind and as such lacked many opportunities for work. She went to a religious school and was inspired by the priests there in charitable deeds. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Joker, Justice. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Jeweler
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 3 (-4) | 7 (-2) | 9 (-1) | 11 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +0 / 1d4-2, Grapple -2
Possessions: 200 sp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!


