Anakis Comedy, Female Tiefling [Permalink]
Personal [hide]
Description: She wears an entirely green suit with red socks and a vest with buckled shoes, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'10" when asserting herself. She keeps her long white hair kept up in a rat tail. She has a tattooed face.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has all her life been fascinated with singing.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. When money was particularly tight she was walking through alleys when she overheard a Adventurer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She then took over the family business and is one of the better Adventurer for hire.
Motivation: Marry her brother to traveling adventurers; and sabotage a competitor
Ideals: Joker, Artistic. Bonds: Poor, Job, Family. Occupation: Adventurer
Voice: High pitched, excited
Attributes [hide]
Medium (4'10") Tiefling, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Ignan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 150 gp.
Two Llamas Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a pastel Stetson hat and pastel clothes. He wears a Stetson hat to hide his balding. His eyes, though not visible through his cowl, are copper.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Detective and found it very stressful. He has achieved small success as a Detective.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Logical. Flaws: Antagonistic, Ugly. Bonds: Job, Military. Occupation: Detective
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 9 (-1) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). 1 Chain shirt.
Geoffrey Ansley, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a cross on it. His golden hair is thinning but still full. This violet eyed westerner is not easily forgotten.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the west to a Doctor, Geoffrey learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Sabotage a competitor; and he is greedy
Ideals: Justice, Entrepeneur. Bonds: Attractive, Job, Rich. Occupation: Doctor
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 500 sp.
Zykroff Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a weathered and beat up set of banded mail beneath an oversized green coat. Her red crest is heavily combed to the right. Her gold eyes dart from person to person to random spaces in the air.
Personality: Aggressive, abrasive, and angry, Zykroff embodies much of what other species detest in the Dragonborns. She misses her home and complains about the freezing weather, even in summer.
History: She was raised by priests from a young age. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Her religion dominates her actions.
Flaws: Antagonistic. Bonds: Immigrant, Religious, Mentor. Occupation: Sage
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 2)
Armor Class 7
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 8 (-1) | 10 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +1
Possessions: 2000 cp. Hematite (16 gp).
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