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NPC Generator

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Advanced [show]


Frug Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He wears his golden hair down. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Frug was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their son. He worked as a Animal Trainer, and he later adopted a second son.

Motivation: Regain custody of his son; and marry his brother to traveling adventurers

Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Adventurer, Family. Occupation: Animal Trainer

Voice: Stutters

Attributes [hide]

Frug Tarkelby, Male Gnome Cleric 1
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)6 (-2) 7 (-2)11 (+0)
Skills Insight +0, Persuasion +2
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Werydd Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears bulky grey painted plate armor. She has no hair. Her face is covered beneath a completely black helmet.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born several months after her mother was called into army service. When Werydd reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker, Impeccable. Flaws: Ugly. Bonds: Military. Occupation: Beggar

Voice: Ums and uhs a lot

Attributes [hide]

Werydd Rumnaheim, Female Dwarf Wizard 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)12 (+1) 11 (+0)8 (-1)
Skills Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rangrim Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a long white beard, and similarly colored long hair. His amber eyes dart from person to person.

Personality: He acts crazy and hedonistic. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Rangrim reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Flaws: Hedonist. Bonds: Rich, Adventurer, Military, Enemies. Occupation: Soapmaker

Voice: Sore throat, cough

Attributes [hide]

Rangrim Torevir, Male Dwarf Commoner 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)11 (+0) 15 (+2)9 (-1)
Skills Athletics +1, Deception +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 340 gp. A pair of silk slippers encrusted with tiny pearls. (110 gp). 1 Masterwork Common Melee.


Social Check DCs


Erevan Teinithra, Male Elf [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. His whole body is exceptionally muscular. He has no hair. His eyes are green.

Personality: He can speak with the recently deceased. A true patriot, Erevan would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Elves in the west were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant, Military. Occupation: Shepherd

Voice: Pirate accent

Attributes [hide]

Erevan Teinithra, Male Elf Fighter 2
Medium (5'2") Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)13 (+1) 7 (-2)10 (+0)
Skills Athletics +3, Medicine +0
Senses Passive Perception 8
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 7000 cp.


Social Check DCs

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