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NPC Generator

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Advanced [show]


Mary Aloro, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has moderate length brown hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a Guard, her father struggled to pay the bills. She helped her father out around the business and became quite the natural. She's also a talented Guard, but doesn't like to broadcast it.

Motivation: To be a Guard again; and meet up once more with her childhood friend

Flaws: Insomniac, Antagonistic. Bonds: Adventurer, Poor, Job. Occupation: Cartwright

Voice: Dutch accent

Attributes [hide]

Mary Aloro, Female Half-Elf Adept 1
Medium (5'5") Half-Elf, True Neutral (CR 1)
Armor Class 7
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 9 (-1)9 (-1) 8 (-1)9 (-1)
Skills Arcana +1, Stealth -1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Heather Shelly, Female Human [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. With bright golden hair. Her eyes are hazel.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Heather grew up listening to her father's many stories. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her mother, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: An old rival family wants her found.

Ideals: Impeccable. Bonds: Rich, Adventurer, Criminal record, Family. Occupation: Butcher

Voice: Dutch accent

Attributes [hide]

Heather Shelly, Female Human Fighter 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)10 (+0) 6 (-2)13 (+1)
Skills Deception +3, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 80 gp.


Social Check DCs


Akra Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: She stands about 6'7" and wears a black vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her black boots flare out at the collars. Her left hand appears badly burned and disfigured. Her bronze crest is thinning but still full. Her eyes are likewise gold. Her teeth are white and perfect.

Personality: Eccentric and domineering, Akra will drive conversation. She is skeptical of what others tell her and is slow to trust.

History: Akra was born the youngest of three triplets. Her first spouse was a Painter, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Painter they were divorced and she won custody of their son. She worked as a Server, and she later adopted a second son.

Motivation: An old rival family wants her found; and her relatives are trying to arrange a marriage

Ideals: Extrovert. Flaws: Shy. Bonds: Attractive, Family. Occupation: Server

Voice: Forgets to breathe while speaking

Attributes [hide]

Akra Bhenkumbyrznaax, Female Dragonborn Bard 1
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 18 (+4)5 (-3) 4 (-3)11 (+0)
Skills Religion -1, Stealth +4
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 140 gp.


Social Check DCs


Havilar Verthisathurgiesh, Female Dragonborn [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She keeps her red crest in a flapper bob. Her gold eyes are passionate and lively.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A true patriot, Havilar would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Havilar was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Havilar's mother didn't care for her much, and the feeling was mutual. She has been saving her money to try and buy her brother's freedom.

Motivation: To reunite with her old friends; and to reunite with her absent mother

Ideals: Joker. Flaws: Antagonistic. Bonds: Military, Family, Adventurer. Occupation: Spice Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Havilar Verthisathurgiesh, Female Dragonborn Cleric 1
Medium (6'4") Dragonborn, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)8 (-1) 8 (-1)6 (-2)
Skills History +1, Performance +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. 2 Tanglefoot bags.


Social Check DCs

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