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NPC Generator

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Advanced [show]


Bethrynna Sylvaranth, Female Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'2" has a big stupid grin on her face most of the time. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her auburn hair is matted, messy, and big. Her face is scarred and worn.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Bethrynna abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and a strong sense of loyalty to half-orc people

Flaws: Ugly, Antagonistic, Disease, Racist. Bonds: Rich, Adventurer. Occupation: Actor

Voice: Uses lots of figures of speech

Attributes [hide]

Bethrynna Sylvaranth, Female Elf Expert 1
Medium (5'2") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 6 (-2)9 (-1) 6 (-2)8 (-1)
Skills Arcana +1, Nature +1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 500 sp. Lapis lazuli (16 gp).


Social Check DCs


Griselda Marleigh, Female Human [Permalink]

Personal [hide]

Description: She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'9" when asserting herself. Her white hair is still thick. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Eccentric and domineering, Griselda will drive conversation. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Griselda took refuge in the ruined castle and found the beat up dagger and armor she uses now. She moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and she is unsatisfied with her job

Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Nature, Immigrant. Occupation: Slave Trader

Voice: Strong lisp

Attributes [hide]

Griselda Marleigh, Female Human Warrior 2
Medium (5'9") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)10 (+0) 16 (+3)9 (-1)
Skills Athletics +5, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 360 gp. Freshwater pearl (6 gp).


Social Check DCs


Krûk Weld, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an entirely black suit with brown socks and a vest with buckled shoes. He wears his red hair up. He is very pretty but has cold, dead eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He plays an instrument quite well.

History: Krûk was born in the south. At a young age he loved to build and create. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Guard.

Motivation: Expand his business; and to be a scribe again

Ideals: Artistic, Persistence. Bonds: Attractive, Job, Immigrant. Occupation: Guard

Voice: Soft and mumbly

Attributes [hide]

Krûk Weld, Male Half-Orc Bard 1
Medium (5'4") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)5 (-3) 9 (-1)14 (+2)
Skills Intimidation +4, Perception +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 300 sp.


Social Check DCs


Mordai Principle, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear ponchos typically of a light black in addition to tight pants. His chestnut hair is kept up in a ponytail inside a deerstalker hat. This gold eyed westerner is not easily forgotten.

Personality: He hates Tieflings with a passion. As such he is filled with self loathing. His job bores him to no end. He has decided to make it more interesting.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. Recently he has begun working with bootleggers and crooks.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Racist, Ugly. Bonds: Adventurer, Criminal record, Poor. Occupation: Jeweler

Voice: High pitched and raspy

Attributes [hide]

Mordai Principle, Male Tiefling Rogue 2
Medium (5'7") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)7 (-2) 7 (-2)15 (+2)
Skills Athletics +4, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 6000 cp.


Social Check DCs

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