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NPC Generator

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Lvl.
-
Ability Scores
Seed

Advanced [show]


Erdan Eathalena, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is generally shirtless and showing off his tattooed chest. His white hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.

Personality: Abrasive and pushy, he has a hard time making friends. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Erdan lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He'd like to take his coworkers down a peg; and to unite with his brother

Ideals: Athletic, Justice. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Soapmaker

Voice: Speaks with squeezed throat

Attributes [hide]

Erdan Eathalena, Male Half-Elf Rogue 2
Medium (5'11") Half-Elf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 8 (-1)13 (+1) 10 (+0)7 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1

Possessions: 120 pp.


Social Check DCs


Moon Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He sports pastel clothing, slightly heavier than average wear. His fur is greying and his face has many wrinkles. His hazel eyes are slightly larger than normal.

Personality: He is happy with his job as a Barkeep. He turns his eye from what people do, preferring to live and let live. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Moon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Moon. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Athletic. Bonds: Job, Adventurer, Criminal record, Rich. Occupation: Barkeep

Voice: Eastern European accent

Attributes [hide]

Moon Grass, Male Tabaxi Commoner 2
Medium (6'0") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 8 (-1)15 (+2) 15 (+2)14 (+2)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Gnome
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +4

Possessions: 360 gp. 1 Silk rope.


Social Check DCs


Solomon Harley, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame, and sports empty pouches on his belt. He has a long silver beard with little hanging trinkets. His hazel eyes dart from person to person.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He would rather hide behind his crafts than deal with other people.

History: A powerful wizard made him what he is. His mother took him hunting and taught him how to get in the mind of other creatures. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture.

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Criminal record, Mentor, Nature. Occupation: Blacksmith

Voice: High pitched and raspy

Attributes [hide]

Solomon Harley, Male Human Rogue 1
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 7
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 14 (+2)5 (-3) 9 (-1)12 (+1)
Skills Deception +3, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Griselda Nash, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is typically in her Blacksmith uniform. Her chestnut hair is wavy and long. Her skin is flawless and her green eyes scan people very quickly.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Flattery will make her almost putty in your hands.

History: Griselda was raised in a hard working conservative environment. After coming to the age of reason, Griselda took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has achieved small success as a Blacksmith.

Motivation: She'd like to take her coworkers down a peg; and further expansion of business

Ideals: Athletic, Gifted. Flaws: Selfish. Bonds: Job, Attractive. Occupation: Blacksmith

Voice: Jamaican accent

Attributes [hide]

Griselda Nash, Female Human Commoner 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)12 (+1) 16 (+3)13 (+1)
Skills History +3, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 sp.


Social Check DCs

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