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NPC Generator

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Advanced [show]


Naivara Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: A 5'1" southern woman, she is dressed in a clean blue cloak covering her clean studded leather. Her long brown hair is drawn into a two foot long braid. Her eyes are green and catlike.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. When she's not drinking or sleeping the drinks off, she's doing painting.

History: Naivara lived on a farm with her mother, near the main road leading to a nearby town. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered brigands who tried to eat her hand. She has since lost track of the people in her past.

Motivation: To share knowledge with the world; and an old rival family wants her found

Ideals: Artistic, Logical. Bonds: Family, Enemies. Occupation: Baker

Voice: American accent

Attributes [hide]

Naivara Arnuanna, Female Elf Cleric 1
Medium (5'1") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 10 (+0)10 (+0) 6 (-2)8 (-1)
Skills Insight +0, Performance +1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20 pp.


Social Check DCs


Vicky Tyndall, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She typically wears a sleeveless long coat of deep brown leather and dull red iron scale mail. With wild blonde hair. Her brown eyes lackadaisically let the world flow into them.

Personality: She is witty, but her monotone delivery comes off as unnerving She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: From birth she was tutored by a cruel and relentless mentor. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Doesn't want to be a Bather and was forced into it by her family; and her relatives are trying to arrange a marriage

Ideals: Athletic, Joker, Fighting. Bonds: Mentor, Family. Occupation: Bather

Voice: Draws out vowels

Attributes [hide]

Vicky Tyndall, Female Human Fighter 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 7 (-2)6 (-2) 6 (-2)7 (-2)
Skills Investigation +0, Performance +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 2000 cp.


Social Check DCs


Two Llamas Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears pastel trousers with green and grey striped suspenders. She wears various colorful collared shirts. She keeps her lavender fur in a flapper bob. She wears crescent spectacles with a black brim.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: She doesn't get along with people that don't share her tastes; and to end her boredom

Ideals: Optimist, Impeccable. Flaws: Mundane. Bonds: Religious, Enemies. Occupation: Locksmith

Voice: Speaks with a cold

Attributes [hide]

Two Llamas Prim Posies, Female Tabaxi Wizard 3
Medium (4'9") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)12 (+1) 11 (+0)9 (-1)
Skills Performance +1, Religion +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp.


Social Check DCs


Ranala Offund, Female Gnome [Permalink]

Personal [hide]

Description: This woman stands a little under 3'1" and is a bit bulky. She is very muscular particularly in the legs. She wears suspenders and blue workpants. Her shirt is black, and she wears a heavy blue leather apron most of the time. She wears a colorful flower in her white hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Engraver arts, while her mother instructed her in etiquette, music and courtly manner. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: To get a good night's sleep; and money/treasure

Ideals: Joker, Optimist. Flaws: Insomniac. Bonds: Attractive, Rich. Occupation: Engraver

Voice: Cold and demanding tone

Attributes [hide]

Ranala Offund, Female Gnome Aristocrat 1
Small (3'1") Gnome, Lawful Good (CR 1)
Armor Class 8
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)5 (-3) 16 (+3)6 (-2) 11 (+0)12 (+1)
Skills Deception +3, Stealth -1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged -1 / 1d4-3, Grapple -3

Possessions: 120 gp. Rock crystal (80 gp).


Social Check DCs

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