Oppleby Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears a tan armored body suit, with a simple white line shooting up and back down. He has moderate length chestnut hair. This green eyed northerner is not easily forgotten.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is afraid of women and trembles around them
History: He was born in the north, but his parents moved at a very young age to the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the north, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Joker, Fighting. Flaws: Shy. Bonds: Immigrant. Occupation: Barrister
Voice: Strong lisp
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 10 pp.
Glim Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. His hair is chestnut, silky, and of moderate length. He has hazel eyes and a tan hat with a grey feather.
Personality: He is happy with his job as a Layabout. He turns his eye from what people do, preferring to live and let live. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was raised in a mountains tribe. Glim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He struck the Layabout job and began his own company from there.
Motivation: He wants nothing more than to rejoin the army; and meet up once more with his childhood friend
Bonds: Attractive, Job, Nature, Adventurer, Military. Occupation: Layabout
Voice: Booming voice
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 140 gp.
Bharash Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is well dressed, constantly wearing a black suit, green shirt, and tan tie. He keeps his red crest in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He exudes charisma. He is a tour de force of persuasion. A true patriot, Bharash would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He has been a successful dealer in antiques buying low and selling high.
Motivation: Revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Entrepeneur. Bonds: Attractive, Military, Rich, Enemies. Occupation: Sculptor
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 6000 cp.
Myria Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears dull red sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed whip, just in case. Her head has been shaved. Her eyes are amber and catlike.
Personality: While she acts the brute, she is far gentler than she would appear. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: She served in the navy to pay for her family's outstanding loans. At a young age her father died while driving off some goblins. Her mother being the stubborn sort decided to stay and helped train her in whip use. Days after completing her studies, news broke out that her hometown was attacked by goblins. Myria was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: Revenge.
Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Enemies, Military. Occupation: Fortune-teller
Voice: Sounds elderly
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 200 sp. 1 Disguise kit.
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Their contribution stands as a beacon of hope for all adventurers!