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NPC Generator

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Advanced [show]


Cecily Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is light but she possesses many blue ritualistic tattoos. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her blonde hair is well kept. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born in the west, but her parents moved at a very young age to the east. Her father was a mechanic, and taught her how to fix just about anything. Some 4 years later her spouse died after the birth of her son. Heartbroken, Cecily never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: Many gnolls want her driven away; and wishes to resurrect an old love

Ideals: Persistence. Flaws: Ugly, Mundane. Bonds: In love, Immigrant, Enemies. Occupation: Fisher

Voice: Hard of hearing, loud

Attributes [hide]

Cecily Floshem, Female Half-Elf Barbarian 2
Medium (5'6") Half-Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 25 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)8 (-1) 10 (+0)12 (+1)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Jarsali Floshem, Female Elf [Permalink]

Personal [hide]

Description: She is renowned for her bright tan dresses and hats. Her skin is fair and her fingers are delicate and long. She has a long brown ponytail with little hanging trinkets. Her eyes are gray and catlike.

Personality: Jarsali speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is obsessed with a lost civilization.

History: The child of eastern immigrants she idolized her mother. Jarsali abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has built up a small fortune and can afford her own way.

Motivation: She wants revenge against gnolls; and meet up once more with her childhood friend

Ideals: Impeccable. Bonds: Adventurer, Immigrant, Rich, Enemies. Occupation: Engraver

Voice: Speaks with a cold

Attributes [hide]

Jarsali Floshem, Female Elf Wizard 1
Medium (4'11") Elf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 600 sp.


Social Check DCs


Beast On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His white fur is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily eccentric. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He is the product a well kept family trust fund and as such has never really known need. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Adventurer.

Motivation: He is unsatisfied with his job; and he has money and likes to spend it

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Job, Rich. Occupation: Adventurer

Voice: Sore throat, cough

Attributes [hide]

Beast On the Water, Male Tabaxi Aristocrat 2
Medium (6'0") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 10 (+0)11 (+0) 17 (+3)8 (-1)
Skills Arcana +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Valafar Disdain, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a black cloak and cross-gartered tan stockings. His red hair has been sun bleached extensively. He wears a mask on his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He also is a firm believer in the manly ideal.

History: Valafar was raised in a hard working conservative environment. Valafar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's also a talented Banker, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and balancing his hectic life and new barber responsibilities is difficult

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Job, Nature. Occupation: Barber

Voice: Pronounces difficult words wrong

Attributes [hide]

Valafar Disdain, Male Tiefling Rogue 1
Medium (6'7") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +2, Investigation +4
Senses Passive Perception 11
Languages Common, Giant, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4

Possessions: 80 gp.


Social Check DCs

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