Heskan Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He wears a black vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his black boots flare out at the collars. His red crest is unkempt and raggedy. His red unseeing eyes seem to look past you.
Personality: Abrasive and pushy, he has a hard time making friends. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born to a Weaver, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and regain custody of his son
Flaws: Ugly, Disease, Antagonistic, Hedonist. Bonds: Poor. Occupation: Shipwright
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 4 (-3) | 7 (-2) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 800 sp.
Anverth Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'2". He is wearing colorful clothing, dressed as a Sailor. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: This man loves painting and to teach people painting more than just about anything. He is used to getting what he wants. In part because he is a meticulous planner.
History: Anverth was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He has never given up on his painting dream.
Motivation: Expand his business; and he has a rivalry with the church that dominates his actions
Ideals: Artistic, Professionalism. Bonds: Job, Adventurer, Religious. Occupation: Sailor
Voice: Slow speaker
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 9 (-1) | 16 (+3) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Celestial, Abyssal, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp. Hematite (14 gp).
John Melancon, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a axe on his belt, and he perpetually has his axe ready. His long chestnut hair reaches down to his waist. His eyes, though not visible through his cowl, are violet.
Personality: Overbrimming with self-confidence, John isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Around other people he will do his best to conceal his emotions and appear jolly.
History: His mother raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable. Flaws: Shy. Bonds: Nature. Occupation: Carpenter
Voice: Booming voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 3000 cp.
Dabbledob Gummen, Male Gnome [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tan costume with the symbols of magic on his torso. He wears his blonde hair up. His thin eyebrows rest above his beady green eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Dabbledob is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He is the product a well kept family trust fund and as such has never really known need. He moved from fad to fad and when he turned 15 he discovered singing. He has built up a small fortune and can afford his own way.
Motivation: An old rival family wants him found.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Family, Rich. Occupation: Scribe
Voice: Spits and sputters
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 10 (+0) | 4 (-3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 1800 sp. Coral (130 gp). Obsidian (15 gp).
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