Elaim Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. He is bald on top and has large chestnut tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Elaim is combative with any and all who dare try his patience in the slightest.
History: Elaim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He has had some formal writing training, and achieved minor success. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Job, Poor. Occupation: Jeweler
Voice: Low and grunting
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 11 (+0) | 8 (-1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 90 gp.
Clerebold Langston, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His skin is fair and his fingers are delicate and long. He has done his best to style his auburn hair to look like a famous performer. He wears an eyepatch.
Personality: He is mildly Human supremacist, though he does not identify as such. He also has developed a complete distrust of the Bricklayer profession.
History: His mother raised him in a mountain cabin. His family was turned out during the war. He and his family wandered south to less war torn lands. He has drifted from career to career and currently works as a Spice Merchant.
Motivation: Expand his business; and balancing his hectic life and new spice merchant responsibilities is difficult
Flaws: Ugly, Racist, PTSD. Bonds: Job, Nature. Occupation: Spice Merchant
Voice: Shortens vowels
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 6 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 5 (-3) | 13 (+1) | 6 (-2) | 4 (-3) |
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 150 gp.
Gimurt Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears a brown tunic with yellow highlights, and long tan pants that bunch up around his shoes. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes lackadaisically let the world flow into them.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: The child of a Mortician, who enjoyed hunting, Gimurt was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He's repulsed by the PC; and to settle down with his crush
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Nature, In love, Has a crush. Occupation: Marshal
Voice: Italian accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 200 sp. A pair of silk slippers encrusted with tiny pearls. (90 gp).
Gerard Addington, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a lot of dark rich colors, with gold accents. He wears a colorful flower in his silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He misses his home and complains about the freezing weather, even in summer.
History: The child of northern immigrants he idolized his mother. Gerard was born on a far northern island where he grew up under the tutelage of his mother, an expert Sellsword. He used his abilities to travel the world and help people.
Motivation: He feels kind of lost in life; and to get a good night's sleep
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Immigrant. Occupation: Sellsword
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 4000 cp.
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