Millicent Altham, Female Human [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'6" and prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is red and curly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She does not believe in violence as a means to an end. She is a dedicated Bellfounder but believes her peers are too gung-ho.
History: Millicent hails from a village terrorized by brigands. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Days after completing her studies, news broke out that her hometown was attacked by brigands. Millicent was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: Money/treasure; and she wants revenge against brigands
Ideals: Disciplined, Pacifist, Fighting. Flaws: Insomniac. Bonds: Rich, Enemies. Occupation: Bellfounder
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 9 (-1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 500 sp.
Naeris Amastacia, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears very tight pants and wife beaters, though occasionally he sports a blue coat. He has dyed his greying golden hair a little too much giving a sharp golden color. His ears are large.
Personality: Eccentric and domineering, Naeris will drive conversation. As long as the job gets done he does not care how it got done.
History: He was born a particularly ugly child, much to the horror of his parents. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends.
Ideals: Extrovert, Professionalism. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Barrister
Voice: High pitched, excited
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 8 (-1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 5000 cp.
Alain High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She is a husky woman, who is wearing a perfectly clean shirt and pair of pants. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was born in the north, but her parents moved at a very young age to the south. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She is not mentally stable, and does not behave rationally; and to settle down with her crush
Ideals: Joker. Flaws: Insomniac, Insane. Bonds: Attractive, Has a crush, Immigrant. Occupation: Mortician
Voice: Boston accent
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 10 (+0) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 90 gp.
Brakka Myerscough, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with white colored cloaks and clothing. She carries with her a set of tridents, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. She keeps her golden hair in a flapper bob. Her blue eyes are passionate and lively.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is able to fit into much smaller and tighter spaces than normal.
History: When she was but 8 years old her parents immigrated from the north. Her family was turned out during the war. She and her family wandered north to less war torn lands. She left for the north, certain she would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Opinionated, Gifted. Flaws: PTSD. Bonds: Immigrant. Occupation: Ploughman
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 13 (+1) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 120 gp. Chalcedony (30 gp).
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