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NPC Generator

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Advanced [show]


Oppleby Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many black ritualistic tattoos. He is wearing a long, tan, dusty cloak. His red hair is lengthy. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Stoic and calm, he prefers to meditate than take action. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Carter, who enjoyed hunting, Oppleby was taken on many hunting expeditions. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and meet up once more with his childhood friend

Ideals: Disciplined. Bonds: Adventurer, Nature, Rich, Criminal record. Occupation: Courier

Voice: Booming voice

Attributes [hide]

Oppleby Garrick, Male Gnome Rogue 1
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 6 (-2)6 (-2) 11 (+0)14 (+2)
Skills History +0, Nature +0
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Bathin Vice, Male Tiefling [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest. He is muscular with a powerful set of arms. His silver hair is still thick. His skin is flawless and his silver eyes scan people very quickly.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Sold as a small child to a brothel owner, Bathin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He now owns his own business.

Motivation: He seems to be bored by most things; and he's repulsed by the pc

Ideals: Impeccable. Flaws: Antagonistic, Mundane. Bonds: Attractive, Mentor, Job. Occupation: Slave Trader

Voice: Soft and melodious

Attributes [hide]

Bathin Vice, Male Tiefling Barbarian 1
Medium (5'10") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 11 (+0)17 (+3)
Skills Insight +2, Intimidation +5
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp.


Social Check DCs


Raymond Melancon, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Miller does. He carries with him a set of ceremonial daggers on his belt, each one with a amethyst on the hilt. His blonde hair is still thick. His ears are large.

Personality: He is happy with his job as a Miller. He turns his eye from what people do, preferring to live and let live. As long as the job gets done he does not care how it got done.

History: The child of western immigrants he idolized his father. He worked as a nervous Miller and found it very stressful. He inherited the family business which he has now maintained for 7 years.

Motivation: To be a Tanner again; and balancing his hectic life and new miller responsibilities is difficult

Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Miller

Voice: Uses lots of figures of speech

Attributes [hide]

Raymond Melancon, Male Human Adept 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 8 (-1)15 (+2) 14 (+2)10 (+0)
Skills Acrobatics +0, History +4
Senses Passive Perception 12
Languages Common, Ignan, Aquan
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 6000 cp.


Social Check DCs


Peren Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars. His skin is fair and his fingers are delicate and long. His chestnut hair is knotted and matted. He has a dull look in his green eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Sold as a small child to a necromancer, Peren was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 14th year, his parents were killed by a gnolls raid, leaving Peren alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.

Motivation: He is currently in port desperately looking for someone to get him out; and someone believes him a fraud

Ideals: Philantrophist. Flaws: Depressed. Bonds: Mentor, Enemies, Slave. Occupation: Miller

Voice: Excited and jittery

Attributes [hide]

Peren Xistsrith, Male Elf Warrior 2
Medium (5'2") Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)13 (+1) 13 (+1)8 (-1)
Skills Arcana +3, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 90 gp. Gold dragon comb with red garnet eye (500 gp). 1 Masterwork Heavy wooden shield.


Social Check DCs

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