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NPC Generator

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Advanced [show]


Alice Feeny, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears a robe, a symbol of luck around her neck, and a greatsword on her belt. She wears her chestnut hair down. She has violet eyes and a yellow hat with a red feather.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has a minor phobia of water and hates getting wet.

History: Alice was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. After a long history of fighting, Alice and her spouse have recently divorced.

Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Job. Occupation: Bellfounder

Voice: Soft and melodious

Attributes [hide]

Alice Feeny, Female Half-Elf Bard 1
Medium (4'11") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)10 (+0) 12 (+1)17 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 30 gp.


Social Check DCs


Rael Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man very much looks the part of a Apothecary. He sports a long black beard, and similarly colored long hair. His eyes are blue.

Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with a lost civilization.

History: A powerful wizard made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to have a good time and be beloved; and further expansion of business

Ideals: Optimist. Bonds: Job, Adventurer, Mentor. Occupation: Apothecary

Voice: Spits and sputters

Attributes [hide]

Rael Ethanasath, Male Elf Adept 1
Medium (4'11") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)14 (+2) 7 (-2)8 (-1)
Skills Arcana +4, Deception +1
Senses Passive Perception 8
Languages Common, Elven, Ignan, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Drogo Marlowe, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is red and very short. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Drogo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record. Occupation: Armorer

Voice: Hissing voice

Attributes [hide]

Drogo Marlowe, Male Human Adept 2
Medium (5'10") Human, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 8 (-1)10 (+0) 13 (+1)13 (+1)
Skills Religion +2, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 10000 cp. 1 Masterwork Common Melee.


Social Check DCs


Virra Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She is muscular with a powerful set of arms. Her deerstalker hat is riddled with cuts and holes. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She got into the Courier business at a young age. She was taken from her home at a very young age. She's also a talented Barber, but doesn't like to broadcast it.

Motivation: To be a Barber again; and she is currently in port desperately looking for someone to get her out

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Job, Slave. Occupation: Courier

Voice: Speaks with lips pursed

Attributes [hide]

Virra Miggledy, Female Gnome Rogue 1
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)11 (+0) 11 (+0)12 (+1)
Skills Persuasion +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 40 pp. 1 Masterwork Common Melee.


Social Check DCs

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