Naeris Firahel, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears clothing that is held on in multiple layers but all of it is in poor condition. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His fierce green eyes like to dwell on things.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Naeris took refuge in the ruined castle and found the beat up scythe and armor he uses now. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Flaws: Cynical, Fearful, Disease. Bonds: Poor, Nature. Occupation: Merchant
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 4 (-3) | 4 (-3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 60 gp.
Uadjit Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She tends to wear a black poncho over her likewise colored trousers and shirt. Her crest is rusty, silky, and of moderate length. Her gold eyes peer out from beneath her Stetson black hat.
Personality: Her tongue was cut out and she uses sign language. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Born in a small village she learned the ways of the warrior from her mother. From there she went from mercenary job to mercenary job. She now owns her own business.
Motivation: She desires power and/or immortality.
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Job, Adventurer. Occupation: Locksmith
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 40 gp.
Juliana Chatham, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a custom-built plate barding that's adorned with brown lining and desert motifs. With bright chestnut hair. Her violet eyes dart from person to person.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is an amazing painter.
History: Gifted from a young age, Juliana studied abroad. She worked as a nervous Seamstress and found it very stressful. She has built up a small fortune and can afford her own way.
Motivation: To be a Herbalist again; and an old rival family wants her found
Ideals: Gifted. Bonds: Job, Rich, Family. Occupation: Seamstress
Voice: Rolls R's
Attributes [hide]
Medium (4'9") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 20 pp.
Gale In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 4'9" and wears just a brown suit. Her right hand appears badly burned and disfigured. Her fur is brown and curly. Her ears are large.
Personality: Cocky and sure of herself, she believes she is the best Actor born in the past three hundred years. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She got into the Actor business at a young age. A gypsy cursed her at a young age, leading to her ugly appearance. She then took over the family business and is one of the better Actor for hire.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Ideals: Joker. Flaws: Ugly, Insane. Bonds: Job. Occupation: Actor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 20 pp.
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Their contribution stands as a beacon of hope for all adventurers!
