Ronk Wedgwood, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a black coat over a blue low-cut shirt, and a Stetson hat upon his head. He is muscular with a powerful set of arms. His hair is white and very short. He wears a mask on his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 13 years.
Motivation: Nothing but the best is good enough for him; and sabotage a competitor
Ideals: Impeccable. Bonds: Family, Criminal record, Immigrant, Job. Occupation: Painter
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'8") Half-Orc, True Neutral (CR 2)
Armor Class 8
Hit Points 17 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 7 (-2) | 16 (+3) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
Fabien Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear flannel and is in decent physical shape. His deerstalker hat is riddled with cuts and holes. His gray eyes dart from person to person to random spaces in the air.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Adventurer arts, while his father instructed him in etiquette, music and courtly manner. His parents enrolled him in a Druid school at a young age so that he could practice his arcane talents. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and he has money and likes to spend it
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Adventurer
Voice: Farmer accent
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 10 (+0) | 15 (+2) | 5 (-3) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 140 gp. Tourmaline (80 gp).
Theobald Tickle, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is greying along the sides and has receded to reveal a widow's peak. His green eyes peer out from beneath his wide-brimmed brown hat.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. As long as the job gets done he does not care how it got done.
History: Theobald was born the youngest of three triplets. Theobald was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Actor. He has been saving his money to try and buy his brother's freedom.
Motivation: Revenge; and to unite with his brother
Ideals: Professionalism. Bonds: Enemies, Family, Immigrant. Occupation: Actor
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 2)
Armor Class 9
Hit Points 4 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 4 (-3) | 5 (-3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 500 sp. 1 Chain shirt.
Vezera Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a green vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her green boots flare out at the collars. She has a moderate pudge and is not very fit. Her gold crest is heavily combed to the left. Her gold eyes are passionate and lively.
Personality: She loves telling others what to do and how they should feel about things. She invites people to come help in her community garden.
History: She was born to a criminal king-pin and mafia family Through the years after Vezera was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Vezera's father didn't care for her much, and the feeling was mutual. Being a Miner kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She'd like to take her coworkers down a peg; and she has comitted a past crime that haunts her to this day
Ideals: Opinionated, Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Miner
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. Obsidian (10 gp). 1 Buckler.
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