Greethen Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear flannel. He keeps his brass crest in a flapper bob. His red eyes dart from person to person to random spaces in the air.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy, self-centered, vain, and jealous.
History: His mother raised him in a mountain cabin. He worked as a nervous Apothecary and found it very stressful. He has been saving his money to try and buy his sister's freedom.
Motivation: Sabotage a competitor.
Flaws: Selfish. Bonds: Attractive, Job, Nature, Family. Occupation: Apothecary
Voice: Voice breaks
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 300 gp.
Ghûra Reid, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a simple black robe with grey stripes complete with hood. He has moderate length blonde hair. His face is covered beneath a completely black helmet.
Personality: Ghûra speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: From birth he was tutored by a cruel and relentless mentor. His father was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Persistence. Bonds: Rich, Mentor. Occupation: Architect
Voice: Shortens vowels
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 3 (-4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: Just what you see.
Windy Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'10" has a big stupid grin on her face most of the time. She wears a brown shirt with thin blue vertical stripes and grey pants. Her fur is black, silky, and of moderate length. Her skin is flawless and her yellow eyes scan people very quickly.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. Energy wise she seems alert and responsive.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has recently gotten a pet goose that steals things from people.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she feels that her past leaves her morally obligated to help
Ideals: Professionalism, Gifted. Bonds: Attractive, Criminal record, Military. Occupation: Ploughman
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 14 (+2) | 8 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 350 gp.
Hamil Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who is typically in his Gardener uniform. His auburn hair is drawn into a tight pony tail with a cross scrunchie. His fierce brown eyes like to dwell on things.
Personality: While he acts the brute, he is far gentler than he would appear. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born on a small isolated farm. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He'd like to take his coworkers down a peg; and to prove his worth to the world
Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Job, Nature. Occupation: Gardener
Voice: Shortens vowels
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 7 (-2) | 4 (-3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 30 pp.
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Their contribution stands as a beacon of hope for all adventurers!
