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NPC Generator

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Advanced [show]


Seven Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. He carries with him a set of kukris, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His beige fur is kept up in a ponytail inside a broad hat. His hazel eyes lackadaisically let the world flow into them.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He takes great joy in being the best Barber in town.

History: He got into the Barber business at a young age. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He now owns his own business.

Motivation: Wants to have a good time and be beloved; and further expansion of business

Ideals: Fighting, Impeccable, Optimist. Bonds: Job, Immigrant, Enemies. Occupation: Barber

Voice: Slow speaker

Attributes [hide]

Seven Timber, Male Tabaxi Fighter 1
Medium (6'9") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 9 (-1)9 (-1) 6 (-2)15 (+2)
Skills Intimidation +4
Senses Passive Perception 8
Languages
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp.


Social Check DCs


River Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and red, and wears rings and necklaces with large, colorful gems. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white fur is lengthy. He has several tiny ruby earrings on each ear.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His mother had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Wants his loneliness to end; and someone believes him a fraud

Bonds: Rich, Attractive, Has a crush, Religious, Enemies. Occupation: Shoemaker

Voice: Draws out vowels

Attributes [hide]

River Blossom, Male Tabaxi Expert 1
Medium (6'2") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)13 (+1) 4 (-3)8 (-1)
Skills Arcana +3, Religion +3
Senses Passive Perception 7
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3000 cp. Smoky quartz (60 gp).


Social Check DCs


Nuraval Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'5". He wears brown painted combat armor at almost all times. His tied-back hair is chestnut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in the east, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Disciplined, Philantrophist. Flaws: Insane. Bonds: Immigrant. Occupation: Hunter

Voice: pre-pubescent

Attributes [hide]

Nuraval Bigtoe, Male Dwarf Cleric 1
Medium (4'5") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)9 (-1) 9 (-1)12 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Moss agate (15 gp).


Social Check DCs


Shadow Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her fur, while still mostly yellow, has prominent grey streaks. Her half smiles and blue eyes are beguiling and draw you in.

Personality: Abrasive and pushy, she has a hard time making friends. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Shadow was born the youngest of three triplets. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shadow fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with her absent father; and regain custody of her daughter

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Navigator

Voice: Speaks with a cold

Attributes [hide]

Shadow Mirror, Female Tabaxi Expert 2
Medium (5'11") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 3 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 7 (-2)10 (+0) 6 (-2)17 (+3)
Skills Animal Handling +0, Stealth +4
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 290 gp.


Social Check DCs

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