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NPC Generator

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Lvl.
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Advanced [show]


Beatrice Tatum, Female Human [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She is physically well-built. Her red hair, when down, is lengthy. Her brown eyes have a joyful gleam in them most of the time.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Beatrice lived on a farm with her father, near the main road leading to a nearby town. While studying, she fell in love. They married and had a daughter. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Marry her brother to traveling adventurers; and she's repulsed by the pc

Ideals: Joker. Flaws: Fearful, Antagonistic. Bonds: Family, In love. Occupation: Laborer

Voice: Can't modulate volume

Attributes [hide]

Beatrice Tatum, Female Human Ranger 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)6 (-2) 10 (+0)6 (-2)
Skills Performance +0, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 800 sp. Freshwater pearl (4 gp).


Social Check DCs


Vicky Rodney, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. She wears a feathered hat to cover her moderate length blonde hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She is overprotective of those who hire her services. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She served in the navy to pay for her family's outstanding loans. Her mother was a soldier and died while she was still young. Vicky was left her mother's suit of armor and trained in its use and care. She left for the west, certain she would find work there.

Motivation: To find somewhere to settle down; and to clean up the streets

Ideals: Gifted. Flaws: Mundane. Bonds: Guardian, Military, Immigrant. Occupation: Sculptor

Voice: Excited and jittery

Attributes [hide]

Vicky Rodney, Female Human Monk 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)11 (+0) 8 (-1)8 (-1)
Skills Acrobatics +4, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp.


Social Check DCs


Gormogord Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear white clothing when he does not wear armor. He has moderate length black hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Due to his spouse's obsession with being a Stableman they were divorced and he won custody of their son. He worked as a Painter, and he later adopted a second son.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Hedonist. Bonds: Poor, Attractive, Religious, Mentor. Occupation: Painter

Voice: Middle-eastern accent

Attributes [hide]

Gormogord Honeypot, Male Halfling Wizard 1
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)3 (-4) 14 (+2)11 (+0)
Skills Insight +4, Performance +2
Senses Passive Perception 12
Languages Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 100 gp.


Social Check DCs


Sannl Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a faded coat and loose pants complete with wide-brimmed hat. She wears her hair in dreadlocks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is frequently practicing swordplay.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When Sannl reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was granted arcane powers by her dying brother.

Motivation: She wants nothing more than to rejoin the army; and to get a good night's sleep

Ideals: Athletic, Gifted. Flaws: Insomniac, Greedy. Bonds: Military. Occupation: Carter

Voice: Soft and melodious

Attributes [hide]

Sannl Rumnaheim, Female Dwarf Warlock 1
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)12 (+1) 9 (-1)7 (-2)
Skills History +3, Religion +3
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 80 gp. 1 Masterwork studded leather.


Social Check DCs

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