Maegan Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: This woman is well dressed, constantly wearing a white suit, tan shirt, and white tie. She is muscular with a powerful set of arms. Her red hair is cut short with large spiked bangs in the front. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She pushes her goals aggressively. She is also a coward if confronted.
History: The child of northern immigrants she idolized her father. A few years later when the south was not economically sound they moved to her current location. She left for the north, certain she would find work there.
Motivation: She is wracked by social anxiety; and she is currently in port desperately looking for someone to get her out
Ideals: Persistence. Flaws: Fearful. Bonds: Attractive, Immigrant, Slave. Occupation: Mason
Voice: Stutters
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 14 (+2) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 80 gp.
Lorilla Sympony, Female Gnome [Permalink]
Personal [hide]
Description: She is scrawny and has patchy black stubble. She wears an entirely tan suit with blue socks and a vest with buckled shoes. She has a hunchback. Her black hair is heavily combed to the left. Her face is scarred and worn.
Personality: She is witty, but her monotone delivery comes off as unnerving She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She got into the Sailor business at a young age. When Lorilla reached her early adolescence her Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has worked as a Sailor like her mother before her.
Motivation: Balancing her hectic life and new Sailor responsibilities is difficult; and she is unsatisfied with her job
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Job, Military. Occupation: Sailor
Voice: Eastern European accent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 11 (+0) | 5 (-3) | 4 (-3) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 2300 sp.
Shamil Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she sports blue clothing, slightly heavier than average wear. Her red hair is matted, messy, and big. Her eyes, though not visible through her cowl, are violet.
Personality: Prone to second guessing herself, she comes off as nervous. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was raised in a island tribe. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to raise her children well; and she'd like to take her coworkers down a peg
Ideals: Opinionated. Flaws: Ugly, Shy. Bonds: Nature, Mentor. Occupation: Architect
Voice: Prounounces S like Z
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 8 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 300 sp.
Eridred Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a longsword, but if one is not available she will default to her quarterstaff. Her hair is cut close to her head. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: Cocky and sure of herself, she believes she is the best Fortune-teller born in the past three hundred years. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her childhood dream was to be a Spy, but she was a colossal failure. She became a Fortune-teller soon after.
Motivation: Doesn't want to be a Fortune-teller and was forced into it by her family.
Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Fortune-teller
Voice: Spanish accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 7 (-2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 70 gp. Deep green spinel (70 gp).
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