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NPC Generator

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Advanced [show]


Seraphina TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she has a large white mantle and cape that has been intricately interwoven into her brown robe. Her brown hair is cut jaggedly and amateurishly. Her face is scarred and worn.

Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She is a Deep Scion in disguise. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has passion for adventuring and risk; and to reunite with her old friends

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Painter

Voice: Middle-eastern accent

Attributes [hide]

Seraphina TellPenny, Female Halfling Fighter 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)10 (+0) 10 (+0)13 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Norman Conway, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is cut short. He wears round tiny glasses practically rammed into his face.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a bit of a xeno-phobe, disliking non-Humans.

History: Norman was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. Norman was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Norman decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable.

Flaws: Racist. Bonds: Criminal record, Poor, Adventurer. Occupation: Sailor

Voice: Soft and mumbly

Attributes [hide]

Norman Conway, Male Human Bard 2
Medium (5'1") Human, Lawful Evil (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)11 (+0) 12 (+1)13 (+1)
Skills Investigation +2, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 10000 cp. 1 Half-Plate.


Social Check DCs


Gardain Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'3" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear brown tank tops with green pants. His moppish silver hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.

Personality: He has a massive crush on the younger sibling of the Crown-heir who has hired him part-time. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He desires power and/or immortality; and he is greedy

Ideals: Logical. Flaws: Fearful. Bonds: Has a crush, Rich, Adventurer. Occupation: Crown-heir

Voice: Old thin voice

Attributes [hide]

Gardain Holderhek, Male Dwarf Fighter 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 16 (+3)16 (+3) 7 (-2)12 (+1)
Skills Stealth +1, Survival +0
Senses Passive Perception 8
Languages Common, Dwarven, Sylvan, Draconic, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1

Possessions: 240 gp. Rock crystal (30 gp).


Social Check DCs


Quarethon Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This man stands a little under 6'8" and is a bit bulky. He is very muscular particularly in the legs. He wears green leather gloves, a green jacket, and tight pants. He sports a flattop crest cut. This gold eyed northerner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He got into the Map Maker business at a young age. Quarethon was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Map Maker. He then took over the family business and is one of the better Map Maker for hire.

Motivation: Wants to raise his children well; and expand his business

Ideals: Joker, Entrepeneur. Bonds: Job, Immigrant, Family. Occupation: Map Maker

Voice: Nasally tone

Attributes [hide]

Quarethon Ophinshtalajiir, Male Dragonborn Monk 1
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 10 (+0)7 (-2) 5 (-3)13 (+1)
Skills Acrobatics +1, Deception +3
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +3

Possessions: 800 sp.


Social Check DCs

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