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NPC Generator

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Advanced [show]


Sweet Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a hand crossbow on his belt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He wears a colorful flower in his lavender fur. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Fighting, Justice. Flaws: Depressed. Bonds: Attractive, Criminal record. Occupation: Cartwright

Voice: Loud with bravado

Attributes [hide]

Sweet Shore, Male Tabaxi Druid 1
Medium (6'4") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)9 (-1) 11 (+0)12 (+1)
Skills Investigation +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 80 gp.


Social Check DCs


Torbera Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has moderate length brown hair. Her eyes are green and beady.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Born in the east to a Laborer, Torbera learned a great deal about her father's area of expertise. She has chosen to use the inheritance that was left to her frivolously. She inherited the family business which she has now maintained for 3 years.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Ugly. Bonds: Military, Job, Rich. Occupation: Laborer

Voice: Slurs words

Attributes [hide]

Torbera Brawnanvil, Female Dwarf Expert 1
Medium (3'9") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)11 (+0) 13 (+1)4 (-3)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: 80 gp. Amber (50 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Anselm Marlee, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is bald on top and has large black tufts of hair around his ears. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in a small village he learned the ways of the warrior from his father. Through the years after Anselm was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Anselm's father didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Barber for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Justice, Fighting. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Barber

Voice: Pronounces difficult words wrong

Attributes [hide]

Anselm Marlee, Male Human Adept 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 12 (+1)8 (-1)
Skills Intimidation +1, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 40 pp.


Social Check DCs


Zaffrab Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a tan poncho over his likewise colored trousers and shirt. His golden hair is heavily combed to the right. He wears a mask on his face.

Personality: He is fixated on the number 99. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Shepherd mother left him crippled. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice. Flaws: Insane, Disease, Insomniac. Bonds: Criminal record. Occupation: Sellsword

Voice: Speaks with back of mouth

Attributes [hide]

Zaffrab Humplebumple, Male Gnome Rogue 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)10 (+0) 9 (-1)11 (+0)
Skills Animal Handling +1, Stealth +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: Tourmaline (110 gp).


Social Check DCs

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