Enialis Goltorah, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears suspenders and tan workpants. His shirt is green, and he wears a heavy tan leather apron most of the time. His black hair is heavily combed to the left. He wears round tiny glasses practically rammed into his face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not believe in violence as a means to an end. He is a dedicated Miller but believes his peers are too gung-ho.
History: He was raised in a island tribe. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He is greedy; and a need for knowledge about a nearby landmark
Ideals: Joker, Pacifist. Bonds: Nature, Rich, Adventurer. Occupation: Miller
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: Just what you see.
Hadwisa Yardley, Female Human [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears light armors faded through time and improper care. She has a long red ponytail with little hanging trinkets. She wears a mask on her face.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Hadwisa lived on a farm with her mother, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Many goblins want her driven away; and doesn't want to be a roofer and was forced into it by her family
Flaws: Forgetful. Bonds: Enemies, Family. Occupation: Roofer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 11 (+0) | 13 (+1) | 16 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll, Undercommon, Ignan
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
Possessions: 400 gp. 1 Half-Plate.
Bertram Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has shaved his head bald. This hazel eyed westerner is not easily forgotten.
Personality: Always inclined to offer people food he seems plenty friendly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He got into the Butcher business at a young age. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Bertram's homeland. Bertram decided to take the middle way and become a bodyguard. He struck the Butcher job and began his own company from there.
Motivation: He loathes his own lifestyle; and he is unsatisfied with his job
Ideals: Philantrophist, Fighting. Flaws: Fearful, Depressed. Bonds: Immigrant, Job. Occupation: Butcher
Voice: Sleepy voice
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 7 (-2) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4
Possessions: 60 gp.
Joan Roscoe, Female Human [Permalink]
Personal [hide]
Description: She wears brown painted combat armor at almost all times. She has wavy chestnut hair. Her eyes are gray and she is always smoking a pipe.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born to a poor family in the city she treasured whatever gifts she got. Like her mother and her brother before her, after school she went straight into learning to become a Ruler. She has set out to sabotage the competition.
Motivation: She seems to be bored by most things.
Flaws: Mundane. Bonds: Religious, Poor, Job. Occupation: Ruler
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 8 (-1) | 11 (+0) | 10 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 1 Silver holy symbol.
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