Balam Blame, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a tight green one piece outfit complete with pants, hood, and a cape. He sports a flattop hair cut. He has silver eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born several months after his father was called into army service. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). Due to his spouse's obsession with being a Herbalist they were divorced and he won custody of their son. He worked as a Cartwright, and he later adopted a second son.
Motivation: Regain custody of his son.
Ideals: Joker. Bonds: Family, Military, Adventurer. Occupation: Cartwright
Voice: Whispers
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 10 (+0) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Spring Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has moderate length brown fur. He is baby faced.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a habit of throwing himself into exceedingly dangerous situations.
History: The child of a Sculptor, who enjoyed hunting, Spring was taken on many hunting expeditions. Spring abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Attractive, Nature, Adventurer. Occupation: Cook
Voice: Boston accent
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 16 (+3) | 8 (-1) | 10 (+0) | 8 (-1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 700 sp.
Enialis Galanodel, Male Elf [Permalink]
Personal [hide]
Description: This dark-skinned male wears a tan coat over a white low-cut shirt, and a top hat upon his head. He is tall, broad shouldered and powerfully built. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Enialis enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born several months after his mother was called into army service. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Wants to have a good time and be beloved; and he uses money and sex appeal to get what he needs
Ideals: Optimist. Flaws: Hedonist. Bonds: Attractive, Military, Rich. Occupation: Glassblower
Voice: Boston accent
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Celestial, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 300 sp. Lapis lazuli (12 gp). 1 Masterwork studded leather.
Millicent Tyndall, Female Human [Permalink]
Personal [hide]
Description: She wears just a grey suit. She carries a battered hammer and tarnished greataxe as well. Her hair, while still mostly golden, has prominent grey streaks. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She never wears the same outfit twice, unless she absolutely has to.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Millicent fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Disciplined, Artistic. Flaws: Addict. Bonds: Slave. Occupation: Spy
Voice: Uses sign language
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 8 (-1) | 14 (+2) | 14 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Infernal, Halfling
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 4000 cp.
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