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NPC Generator

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Advanced [show]


Harvest Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears pastel leather gloves, a pastel jacket, and tight pants. She is portly but not overly obese. Her white fur has been sun bleached extensively. She wears large thick round spectacles.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Harvest lived on a farm with her father, near the main road leading to a nearby town. She was an apprentice working in her father's forge. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She wants revenge against drow; and further expansion of business

Ideals: Extrovert. Flaws: Mundane. Bonds: Family, Job, Enemies. Occupation: Bounty Hunter

Voice: Complex vocabulary, royal

Attributes [hide]

Harvest Wind, Female Tabaxi Commoner 1
Medium (5'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)12 (+1) 11 (+0)7 (-2) 7 (-2)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee -2 / 1d4-4, Ranged +3 / 1d4+1, Grapple +1

Possessions: Alexandrite (200 gp).


Social Check DCs


Avice Xistsrith, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she prefers to wear yellow clothing when she does not wear armor. She keeps her chestnut hair in a pixie cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She misses her home and complains about the freezing weather, even in summer.

History: A powerful wizard made her what she is. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Artistic. Flaws: Insomniac. Bonds: Immigrant, Mentor, Rich, Job. Occupation: Sailor

Voice: Sore throat, cough

Attributes [hide]

Avice Xistsrith, Female Half-Elf Cleric 2
Medium (5'1") Half-Elf, Chaotic Good (CR 2)
Armor Class 7
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 13 (+1)15 (+2) 5 (-3)15 (+2)
Skills Intimidation +4, Perception -1
Senses Passive Perception 9
Languages Common, Elven, Gnome, Druidic
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1500 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Greethen Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he usually wears his green robe and has his greatsword always slung over his shoulder. His blue crest is kept up in a ponytail inside a broad hat. He has gold eyes and a green hat with a violet feather.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Greethen took refuge in the ruined castle and found the beat up greatsword and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by giants. Greethen was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and to reunite with his old friends

Ideals: Impeccable. Flaws: Fearful. Bonds: Nature, Enemies, Adventurer. Occupation: Dilettante

Voice: Switch between two voices

Attributes [hide]

Greethen Zzzxaaxthroth, Male Dragonborn Warrior 1
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 9 (-1)6 (-2) 11 (+0)16 (+3)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 80 gp.


Social Check DCs


Faran Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. He has done his best to style his golden hair to look like a famous performer. His hazel unseeing eyes seem to look past you.

Personality: He is a Sculptor first and foremost. He believes firmly that knowledge should be universal. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He is the product a well kept family trust fund and as such has never really known need. He moved from fad to fad and when he turned 15 he discovered painting. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and a deep hatred of brigands

Ideals: Artistic. Flaws: Disease. Bonds: Job, Enemies, Rich. Occupation: Sculptor

Voice: Soothing and warm

Attributes [hide]

Faran Wildheart, Male Halfling Adept 1
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 5 (-3)9 (-1) 11 (+0)5 (-3)
Skills Perception +2, Persuasion -1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 800 sp.


Social Check DCs

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