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NPC Generator

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Lvl.
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Advanced [show]


Purban Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears red painted combat armor at almost all times. His auburn hair is long and unkept. He wears large thick round spectacles.

Personality: He loves telling others what to do and how they should feel about things. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He was granted divine powers by his dying sister.

Motivation: Money/treasure; and he is greedy

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Courier

Voice: Laughs frequently while speaking

Attributes [hide]

Purban Goodbarrel, Male Halfling Barbarian 2
Small (3'4") Halfling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 17 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 5 (-3)15 (+2) 10 (+0)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Halfling, Auran, Druidic
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 1000 sp. 1 Good lock.


Social Check DCs


Joser Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fighting clothing, which leaves very little to the imagination. He keeps his black hair in a pixie cut. His amber eyes peer out from beneath his wide-brimmed white hat.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is a great chef.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His divine abilities were realized during a raid on his village. He left for the north, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic, Gifted. Flaws: Disease. Bonds: Immigrant. Occupation: Fletcher

Voice: Sighs a lot, exhausted

Attributes [hide]

Joser Jamjar, Male Halfling Commoner 2
Small (3'3") Halfling, Lawful Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)14 (+2) 10 (+0)10 (+0)
Skills History +4, Persuasion +2
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Giant
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 140 pp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 8 Acid flasks.


Social Check DCs


Elizabeth Malcolms, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a yellow armored body suit, with a simple black line shooting up and back down. She carries with her a set of shortspears, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Sporting a golden mohawk this woman's hair draws a lot of attention. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her religion dominates her actions.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Weaver

Voice: Raspy

Attributes [hide]

Elizabeth Malcolms, Female Half-Elf Commoner 1
Medium (5'8") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)15 (+2) 9 (-1)8 (-1)
Skills Athletics +3, History +4
Senses Passive Perception 9
Languages Common, Elven, Ignan, Auran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4

Possessions: 10 pp.


Social Check DCs


Mara Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her chestnut hair is greasy and uncared for. Her face is covered beneath a completely black helmet.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is used to getting what she wants. In part because she is a meticulous planner.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her parents enrolled her in a Ranger school at a young age so that she could practice her divine talents. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes her a fraud; and wants to have a good time and be beloved

Ideals: Optimist, Professionalism, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Crown-heir

Voice: Jamaican accent

Attributes [hide]

Mara Ofandrus, Female Elf Ranger 1
Medium (4'11") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)16 (+3) 10 (+0)9 (-1)
Skills Persuasion +1, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Auran, Undercommon, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 40 gp.


Social Check DCs

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