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NPC Generator

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Advanced [show]


Adrie Watson, Female Half-Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears bulky yellow painted plate armor. With wild chestnut hair. She has a tattooed face.

Personality: She can speak with the recently deceased. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Adrie and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and wants to open a new tavern

Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Mentor. Occupation: Body Guard

Voice: Ums and uhs a lot

Attributes [hide]

Adrie Watson, Female Half-Elf Barbarian 1
Medium (5'3") Half-Elf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 7 (-2)11 (+0) 7 (-2)7 (-2)
Skills Perception +0, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 700 sp.


Social Check DCs


Baern Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a moderate pudge and is not very fit. He keeps his red hair in a pixie cut. He is very pretty but has cold, dead eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He works hard and plays hard.

History: Born to a pair of adventurers, Baern grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Baern took refuge in the large cave and found the beat up flail and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Flaws: Depressed, Hedonist. Bonds: Attractive, Adventurer, Nature, Rich. Occupation: Miner

Voice: Tuts and clicks tongue

Attributes [hide]

Baern Dankil, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)11 (+0) 12 (+1)5 (-3)
Skills History +2, Intimidation -1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Halimath Rolands, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 4'11" and wears violet trousers with white and yellow striped suspenders. He wears various colorful collared shirts. His left hand appears badly burned and disfigured. He has a small bristly mustache and wavy black hair. His blue unseeing eyes seem to look past you.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a great chef.

History: Born to a pair of adventurers, Halimath grew up listening to his mother's many stories. Cursed with unlife at a very young age, Halimath has worked very hard to control his curse. He has dedicated himself to building a better world.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Adventurer. Occupation: Priest

Voice: Speaks with a cold

Attributes [hide]

Halimath Rolands, Male Half-Elf Warlock 2
Medium (4'11") Half-Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 6 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 6 (-2)12 (+1) 13 (+1)9 (-1)
Skills Athletics -1, Nature +3
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 1700 sp.


Social Check DCs


Fabien Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears long strands of opal and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has no hair. His eyes are a pleasant brown.

Personality: Aggressive, abrasive, and angry, Fabien embodies much of what other species detest in the Gnomes. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against giants; and many giants want him driven away

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies. Occupation: Mortician

Voice: Jamaican accent

Attributes [hide]

Fabien Horcusporcus, Male Gnome Barbarian 2
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 8
Hit Points 22 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 15 (+2)11 (+0) 15 (+2)9 (-1)
Skills Acrobatics -1, History +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple +2

Possessions: 70 gp. Gold and topaz bottle stopper cork (400 gp). Gold dragon comb with red garnet eye (400 gp).


Social Check DCs

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