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NPC Generator

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Advanced [show]


River Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he sports brown clothing, slightly heavier than average wear. His gray fur, when down, is lengthy. This blue eyed northerner is not easily forgotten.

Personality: He dislikes all the random violence that takes place in the north. He also has developed a complete distrust of the Mortician profession.

History: River hails from a village terrorized by dire rats. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He ran away from his former home and has been making his living as a Healer for the past few years.

Motivation: Expand his business; and further expansion of business

Ideals: Pacifist. Bonds: Job, Enemies. Occupation: Healer

Voice: Mumbles to self between sentences

Attributes [hide]

River Shore, Male Tabaxi Fighter 1
Medium (5'7") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 6 (-2)10 (+0) 10 (+0)13 (+1)
Skills Deception +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 60 gp.


Social Check DCs


Gormogord Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing left arm. He is wearing a long, red cloak. He sports a long auburn beard, and similarly colored long hair. His face is covered beneath a completely black helmet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is obsessed with finding treasure.

History: He was born into a rich family. Gormogord abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He's looking for his big break.

Ideals: Persistence. Flaws: Sensitive. Bonds: Adventurer, Rich. Occupation: Fletcher

Voice: pre-pubescent

Attributes [hide]

Gormogord Stoutman, Male Halfling Monk 2
Small (3'4") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 5 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 7 (-2)8 (-1) 7 (-2)10 (+0)
Skills Investigation +1, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 8000 cp.


Social Check DCs


Shamil Pingun, Female Gnome [Permalink]

Personal [hide]

Description: This tall, slender woman typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. Her white hair is smooth and relatively long. Her skin is flawless and her green eyes scan people very quickly.

Personality: She is overprotective of those who hire her services. She is able to make almost anything out of random pieces of junk.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her family was turned out during the war. She and her family wandered west to less war torn lands. She was granted necromantic powers by her dying sister.

Motivation: To protect her home; and to get a good night's sleep

Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Guardian, Slave. Occupation: Gardener

Voice: Forgets to breathe while speaking

Attributes [hide]

Shamil Pingun, Female Gnome Commoner 1
Small (3'0") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)15 (+2) 9 (-1)13 (+1)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp. Rose (20 gp).


Social Check DCs


Fulbar Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is bristling with hidden weapons, mostly greatswords and whips. He wears his white hair up. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is very quiet and rarely speaks above a whisper. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Fulbar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fulbar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Flaws: Addict, Shy. Bonds: Criminal record, Religious. Occupation: Body Guard

Voice: Sounds elderly

Attributes [hide]

Fulbar Stoutman, Male Halfling Druid 2
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)10 (+0) 8 (-1)7 (-2)
Skills Deception +0, Stealth +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1700 sp.


Social Check DCs

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