Guy Martell, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears dull yellow sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. He carries with him a set of scythes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is white and very short. His face is scarred and worn.
Personality: Guy speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Guy is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: The child of a Barber, who enjoyed hunting, Guy was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To unite with his brother.
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Family, Nature. Occupation: Server
Voice: Irish accent
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 3000 cp. Azurite (5 gp).
Ishte Revile, Female Tiefling [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a slight overbite and is overall scrawny. She has done her best to style her blue hair to look like a famous performer. Her fierce black eyes like to dwell on things.
Personality: Ishte wants to be seen as a stoic, levelheaded, noble Warrior, so she tries to act the part. She does a good job, for the most part... She is afraid of women and trembles around them
History: She was born in the west, but her parents moved at a very young age to the north. Ishte abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She left for the west, certain she would find work there.
Motivation: She is currently in port desperately looking for someone to get her out; and she's looking for her big break
Ideals: Disciplined. Flaws: Shy. Bonds: Immigrant, Adventurer, Slave. Occupation: Doctor
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Infernal, Elven
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
Possessions: 500 sp.
Burto Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 3'3". He wears a red shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them, and his gloved hand is found clutching a sickle. His brown hair is heavily combed to the left. His skin is flawless and his amber eyes scan people very quickly.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has all his life been fascinated with music.
History: He was born to a criminal king-pin and mafia family Over the years he perfected his riding and shooting skills. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Justice, Artistic. Bonds: Attractive, Criminal record, Nature. Occupation: Tanner
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 18 (+4) | 16 (+3) | 10 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 600 sp.
Odorr Southey, Male Half-Orc [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a robe, a symbol of the four houses of cards around his neck, and a morningstar on his belt. He wears his chestnut hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Around other people he will do his best to conceal his emotions and appear jolly.
History: Odorr was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odorr fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Fighting, Athletic, Impeccable. Flaws: Shy. Bonds: Attractive. Occupation: Merchant
Voice: Low range voice
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1000 sp.
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