Flask Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing left arm. She is wearing a perfectly clean shirt and pair of pants. She keeps her red fur in a flapper bob. She has blue eyes and a brown hat with a white feather.
Personality: She is calm most of the time but flees social interaction. Flask enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She comes from a rich western family. Flask liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now mingles about in high society.
Motivation: She is greedy; and she uses money and sex appeal to get what she needs
Flaws: Shy, Hedonist. Bonds: Attractive, Rich, Nature. Occupation: Cartwright
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 300 sp. Red-brown spinel (160 gp).
Ownka Yorke, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is renowned for her bright white dresses and hats. She has wavy red hair. She has several tiny amethyst earrings on each ear.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born in a small forest village. Through the years after Ownka was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Ownka's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To protect her home; and she has money and likes to spend it
Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Nature, Guardian. Occupation: Slave Trader
Voice: Booming voice
Attributes [hide]
Medium (6'0") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 6 (-2) | 10 (+0) | 2 (-4) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 sp. 1 Masterwork Common Melee.
Two Llamas Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'8". She wears a well pressed and immaculate suit (or dress), and her gloved hand is found clutching a trident. Her fur is red and very short. She is baby faced.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.
History: Two Llamas was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When Two Llamas reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Due to her spouse's obsession with being a Bellfounder they were divorced and she won custody of their son. She worked as a Stableman, and she later adopted a second son.
Motivation: Doesn't want to be a Stableman and was forced into it by her family.
Ideals: Artistic. Bonds: Attractive, Family, Poor, Military. Occupation: Stableman
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 30 gp. Onyx (70 gp). 1 Masterwork Light wooden shield.
Lilith Enigma, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her hair is cut close to her head. She has a tattooed face.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of eastern immigrants she idolized her father. Like her father and her sister before her, after school she went straight into learning to become a Bounty Hunter. She then took over the family business and is one of the better Bounty Hunter for hire.
Motivation: She's repulsed by the PC.
Ideals: Joker. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Bounty Hunter
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 15 (+2) | 5 (-3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 100 gp. Deep green spinel (130 gp).
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