Helja Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and she perpetually has her hand crossbow ready. She has wavy auburn hair. Her eyes are violet.
Personality: Helja is depressed about a lot of things. She tends to be a nihilist. She invites people to come help in her community garden.
History: Helja hails from a village terrorized by giants. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.
Motivation: A deep hatred of giants.
Ideals: Fighting, Philantrophist. Flaws: Depressed. Bonds: Adventurer, Enemies. Occupation: Junk Dealer
Voice: Breathy voice
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 300 sp. Onyx (20 gp). 1 Banded mail.
Morkral Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'5", this man dresses like a well dressed Spice Merchant does. His hair is short and chestnut. He wears round tiny glasses practically rammed into his face.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His mother raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 8 years.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Joker, Fighting. Bonds: Job, Attractive, Nature. Occupation: Spice Merchant
Voice: Slow speaker
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 70 gp. Amethyst (150 gp).
Nadarr Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He sports green clothing, slightly heavier than average wear. He wears his red crest up. His gold unseeing eyes seem to look past you.
Personality: Cocky and sure of himself, he believes he is the best Shepherd born in the past three hundred years. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He comes from a rich eastern family. His childhood dream was to be a Farmer, but he was a colossal failure. He has drifted from career to career and currently works as a Shepherd.
Motivation: Sabotage a competitor.
Ideals: Athletic. Flaws: Disease. Bonds: Job, Has a crush, Rich. Occupation: Shepherd
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 9 (-1) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
Possessions: 50 gp. 1 Banded mail.
Enidda Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She is wearing a long, blue cloak. She sports a flattop hair cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. As long as the job gets done she does not care how it got done.
History: The child of a Spy, who enjoyed hunting, Enidda was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Enidda took refuge in the old dungeon and found the beat up bow and armor she uses now. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To get a good night's sleep; and her name or reputation has been wronged in the past by goblins, and she desires to right it
Ideals: Professionalism, Justice. Flaws: Ugly, Insomniac. Bonds: Enemies, Nature. Occupation: Brewer
Voice: Jamaican accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 700 sp.
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