Gunter Altham, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he typically wears brown cloth garments or leather armor. His hair is short and silver. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was raised in a mountains tribe. His family was turned out during the war. He and his family wandered north to less war torn lands. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Flaws: Ugly, Mundane, PTSD. Bonds: Criminal record, Nature. Occupation: Marshal
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 60 gp. 3 Antitoxin.
Kilia Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 3'11" and wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her left hand appears badly burned and disfigured. Her hair is black and very short. She wears large thick round spectacles.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born in a small island village. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kilia took refuge in the old dungeon and found the beat up warhammer and armor she uses now. She bought a warhammer and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Shipwright
Voice: Middle-eastern accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 7
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 4 (-3) | 9 (-1) | 10 (+0) | 6 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
Possessions: 300 sp.
Alexandre Middleton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear darkened spectacles and heavy clothing, no matter the weather. With a patchy golden beard and wild golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A deep hatred of gnolls.
Ideals: Entrepeneur. Flaws: Insomniac, Racist. Bonds: Enemies, Rich. Occupation: Carter
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 9 (-1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: Freshwater pearl (5 gp). 1 Darkwood Shield.
Kriv Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft red waves gently in the breeze. He has a moderate pudge and is not very fit. His brass crest is heavily combed to the left. His gold eyes are passionate and lively.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his youth he was a Fortune-teller, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is greedy.
Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Rich, Job. Occupation: Navigator
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 7 (-2) | 12 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 50 gp.
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