Elegant Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is dressed in earthy colors with a pastel and yellow handkerchief worn on his left side. He has done his best to style his yellow fur to look like a famous performer. He wears large thick round spectacles.
Personality: He can speak with the recently deceased. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in falchion use. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Gifted, Philantrophist, Fighting. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Architect
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 4 (-3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 370 gp. Brown-green garnet (80 gp). 1 Half-Plate.
Serpent Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears brown trousers with tan and brown striped suspenders. He wears various colorful collared shirts. His beige fur is matted, messy, and big. His yellow unseeing eyes seem to look past you.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is lazy, self-centered, vain, and jealous.
History: He was born to loving parents in a slum to the south. Cursed with lycanthropy at a very young age, Serpent has worked very hard to control his curse. He used his abilities to travel the world and help people.
Motivation: He is unsatisfied with his job; and he's attracted to the pc
Ideals: Philantrophist. Flaws: Ugly, Disease, Selfish. Bonds: Poor. Occupation: Bounty Hunter
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 4 (-3) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Medrash Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time, and he perpetually has his whip ready. He keeps his white crest in a flapper bob. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is fixated on the number 60. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A true patriot, Medrash would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Medrash was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a soldier and died while he was still young. Medrash was left his father's suit of armor and trained in its use and care. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Medrash fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting. Flaws: Addict, Insane. Bonds: Military, Poor. Occupation: Bowyer
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 11 (+0) | 8 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp.
Glim Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man is dressed in a clean tan cloak covering his clean studded leather and is in decent physical shape. He is bald on top and has large black tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is mildly Gnome supremacist, though he does not identify as such. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Joker. Flaws: Ugly, Insomniac, Racist. Bonds: Rich. Occupation: Map Maker
Voice: Low and grunting
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 15 (+2) | 7 (-2) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp. Tiger eye turquoise (12 gp). Amethyst (60 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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