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NPC Generator

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Advanced [show]


Wiggan Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears white cloth garments or leather armor. His Stetson hat is riddled with cuts and holes. His eyes are hazel.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is afraid of women and trembles around them

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Masseuse arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Wiggan was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Wiggan's father didn't care for him much, and the feeling was mutual. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Ugly, Antagonistic, Shy. Bonds: Rich, Nature. Occupation: Masseuse

Voice: Boston accent

Attributes [hide]

Wiggan Greenbottle, Male Halfling Warrior 2
Small (2'10") Halfling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 10 (+0)12 (+1) 7 (-2)11 (+0)
Skills Persuasion +2, Survival +0
Senses Passive Perception 8
Languages Common, Halfling, Infernal
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0

Possessions: 600 sp.


Social Check DCs


Gerard Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a violet collared shirt and blue pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He keeps his long white hair kept up in a rat tail. He is baby faced.

Personality: Gerard wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerard took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom.

Ideals: Disciplined, Extrovert. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Miner

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerard Koehlanna, Male Half-Elf Warrior 1
Medium (5'8") Half-Elf, Lawful Good (CR 1)
Armor Class 7
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 9 (-1)11 (+0) 12 (+1)6 (-2)
Skills Athletics +2, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +2

Possessions: 40 gp.


Social Check DCs


Richard Stansfield, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears brown leather gloves, a brown jacket, and tight pants and is in decent physical shape. He has golden hair. His half smiles and green eyes are beguiling and draw you in.

Personality: A deeply religious man he believes everything happens for a reason. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has decided he is irredeemable; and he uses money and sex appeal to get what he needs

Bonds: Attractive, Religious, Criminal record, Rich. Occupation: Glassblower

Voice: Creaky witch voice

Attributes [hide]

Richard Stansfield, Male Human Cleric 2
Medium (5'0") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)5 (-3) 4 (-3)15 (+2)
Skills Insight -1, Performance +4
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 900 sp.


Social Check DCs


Carlin Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is always cut to a buzz. She wears crescent spectacles with a black brim.

Personality: She is a Tanner first and foremost. She believes firmly that knowledge should be universal. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gifted from a young age, Carlin studied abroad. Her childhood dream was to be a Mercenary, but she was a colossal failure. She became a Tanner soon after.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Logical, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Tanner

Voice: Low range voice

Attributes [hide]

Carlin Ironhide, Female Gnome Warlock 1
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)9 (-1) 13 (+1)8 (-1)
Skills Athletics +1, Nature +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp.


Social Check DCs

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